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  2. Reactor pattern - Wikipedia

    en.wikipedia.org/wiki/Reactor_pattern

    The pattern's key component is an event loop, running in a single thread or process, which demultiplexes incoming requests and dispatches them to the correct request handler. [ 1 ] By relying on event-based mechanisms rather than blocking I/O or multi-threading, a reactor can handle many concurrent I/O bound requests with minimal delay. [ 2 ]

  3. Collective operation - Wikipedia

    en.wikipedia.org/wiki/Collective_operation

    Collective operations are building blocks for interaction patterns, that are often used in SPMD algorithms in the parallel programming context. Hence, there is an interest in efficient realizations of these operations. A realization of the collective operations is provided by the Message Passing Interface [1] (MPI).

  4. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  5. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  6. Messaging pattern - Wikipedia

    en.wikipedia.org/wiki/Messaging_pattern

    In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications ...

  7. Linda (coordination language) - Wikipedia

    en.wikipedia.org/wiki/Linda_(coordination_language)

    In computer science, Linda is a coordination model that aids communication in parallel computing environments. Developed by David Gelernter, it is meant to be used alongside a full-fledged computation language like Fortran or C where Linda's role is to "create computational activities and to support communication among them". [3] [4] [5]

  8. Hypercube (communication pattern) - Wikipedia

    en.wikipedia.org/wiki/Hypercube_(communication...

    Most of the communication primitives presented in this article share a common template. [2] Initially, each processing element possesses one message that must reach every other processing element during the course of the algorithm. The following pseudo code sketches the communication steps necessary.

  9. Bulk synchronous parallel - Wikipedia

    en.wikipedia.org/wiki/Bulk_Synchronous_Parallel

    The model has also been used in the creation of a number of new programming languages and interfaces, such as Bulk Synchronous Parallel ML (BSML), BSPLib, Apache Hama, [9] and Pregel. [ 10 ] Notable implementations of the BSPLib standard are the Paderborn University BSP library [ 11 ] and the Oxford BSP Toolset by Jonathan Hill. [ 12 ]