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English: Printable pdf version of C Programming Wikibook. This file was created with MediaWiki to LaTeX . The LaTeX source code is attached to the PDF file (see imprint).
Ian Graham reviewed the first volume in the Journal of Object-Oriented Programming. [2] DBMS columnist David S. Linthicum found the first volume to be "the best book on patterns for application architects", while Bin Yang of JavaWorld thought it had "many interesting architecture and design patterns". [3] [4]
In software architecture, a messaging pattern is an architectural pattern which describes how two different parts of an application, or different systems connect and communicate with each other. There are many aspects to the concept of messaging which can be divided in the following categories: hardware device messaging (telecommunications ...
Design Patterns: Elements of Reusable Object-Oriented Software (1994) is a software engineering book describing software design patterns.The book was written by Erich Gamma, Richard Helm, Ralph Johnson, and John Vlissides, with a foreword by Grady Booch.
The two-tree broadcast (abbreviated 2tree-broadcast or 23-broadcast) is an algorithm that implements a broadcast communication pattern on a distributed system using message passing. A broadcast is a commonly used collective operation that sends data from one processor to all other processors. The two-tree broadcast communicates concurrently ...
In computer science, partitioned global address space (PGAS) is a parallel programming model paradigm. PGAS is typified by communication operations involving a global memory address space abstraction that is logically partitioned, where a portion is local to each process, thread, or processing element.
Collective operations are building blocks for interaction patterns, that are often used in SPMD algorithms in the parallel programming context. Hence, there is an interest in efficient realizations of these operations. A realization of the collective operations is provided by the Message Passing Interface [1] (MPI).
A Role is a stateless programming construct that corresponds to the end user's mental model of some entity in the system. [3] A Role represents a collection of responsibilities. Whereas vernacular object-oriented programming speaks of objects or classes as a multiplicity of responsibilities, DCI ascribes them to Roles.