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MojoWorld Generator – a defunct landscape generator for Windows; openPlaG – creates fractals by plotting simple functions; Picogen - a cross platform open source terrain generator; Sterling – freeware software for Windows; Terragen – a fractal terrain generator that can render animations for Windows and Mac OS X
GeoKone.NET [7] is an interactive recursive natural geometry (or "sacred geometry") generator that runs in a web browser. GeoKone allows the user to create geometric figures using naturalistic rules of recursive copying, such as the Golden ratio.
Using procedural generation in games had origins in the tabletop role playing game (RPG) venue. [4] The leading tabletop system, Advanced Dungeons & Dragons, provided ways for the "dungeon master" to generate dungeons and terrain using random die rolls, expanded in later editions with complex branching procedural tables.
3D curves — Example 01 3D curves — Example 02. Geometrical design (GD) is a branch of computational geometry.It deals with the construction and representation of free-form curves, surfaces, or volumes [1] and is closely related to geometric modeling.
Geometric modeling is a branch of applied mathematics and computational geometry that studies methods and algorithms for the mathematical description of shapes. The shapes studied in geometric modeling are mostly two- or three- dimensional ( solid figures ), although many of its tools and principles can be applied to sets of any finite dimension.
The first girih patterns were made by copying a pattern template on a regular grid; the pattern was drawn with compass and straightedge. Today, artisans using traditional techniques use a pair of dividers to leave an incision mark on a paper sheet that has been left in the sun to make it brittle. Straight lines are drawn with a pencil and an ...
There is no text, but there is a grid pattern and color-coding used to highlight symmetries and distinguish three-dimensional projections. Drawings such as shown on this scroll would have served as pattern-books for the artisans who fabricated the tiles, and the shapes of the girih tiles dictated how they could be combined into large patterns.
Shape grammars in computation are a specific class of production systems that generate geometric shapes. Typically, shapes are 2- or 3-dimensional, thus shape grammars are a way to study 2- and 3-dimensional languages. Shape grammars were first introduced in a seminal article by George Stiny and James Gips in 1971. [1]