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It was adopted as the authentication framework of the Common Desktop Environment. As a stand-alone open-source infrastructure, PAM first appeared in Red Hat Linux 3.0.4 in August 1996 in the Linux PAM project. PAM is currently supported in the AIX operating system, DragonFly BSD, [1] FreeBSD, HP-UX, Linux, macOS, NetBSD and Solaris.
Final Fantasy XIV [c] is a massively multiplayer online role-playing game (MMORPG) developed and published by Square Enix.Directed and produced by Naoki Yoshida and released worldwide for PlayStation 3 and Windows in August 2013, it replaced the failed 2010 version, with subsequent support for PlayStation 4, macOS, PlayStation 5, and Xbox Series X/S.
Final Fantasy XIV [b] is a discontinued 2010 massively multiplayer online role-playing game (MMORPG) for Windows, developed and published by Square Enix. It was the original version of the fourteenth entry in the main Final Fantasy series and the second MMORPG in the series after Final Fantasy XI .
Linux Pluggable Authentication Modules (PAM) is a suite of libraries that allow a Linux system administrator to configure methods to authenticate users. It provides a flexible and centralized way to switch authentication methods for secured applications by using configuration files instead of changing application code. [ 1 ]
Integrated Windows Authentication (IWA) [1] is a term associated with Microsoft products that refers to the SPNEGO, Kerberos, and NTLMSSP authentication protocols with respect to SSPI functionality introduced with Microsoft Windows 2000 and included with later Windows NT-based operating systems.
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Luminous Engine (ルミナス・エンジン, Ruminasu Enjin), originally called Luminous Studio (ルミナス・スタジオ, Ruminasu Sutajio), is a multi-platform game engine developed and used internally by Square Enix and later on by Luminous Productions.
[10] [13] [14] Expansions for Final Fantasy XIV are designed to compete with offline RPGs in length and content. [ 4 ] [ 15 ] In terms of content, roughly 70% of development time is devoted to standard features common to every expansion, such as new dungeons and classes, and 30% is devoted to creating unique features and modes of gameplay. [ 12 ]