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  2. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    The Blender ID is a unified login for Blender software and service users, providing a login for Blender Studio, the Blender Store, the Blender Conference, Blender Network, Blender Development Fund, and the Blender Foundation Certified Trainer Program.

  3. Code::Blocks - Wikipedia

    en.wikipedia.org/wiki/Code::Blocks

    Code::Blocks is a free, open-source, cross-platform IDE that supports multiple compilers including GCC, Clang and Visual C++. It is developed in C++ using wxWidgets as the GUI toolkit. Using a plugin architecture, its capabilities and features are defined by the provided plugins. Currently, Code::Blocks is oriented towards C, C++, and Fortran.

  4. Ton Roosendaal - Wikipedia

    en.wikipedia.org/wiki/Ton_Roosendaal

    Ton Roosendaal (Dutch: [tɔn ˈroːzə(n)ˌdaːl]; born 20 March 1960 [1]) is a Dutch software developer and film producer.He is the original creator of the open-source 3D creation suite Blender and Traces [2] (an Amiga ray tracer which was the forerunner of Blender).

  5. List of 2D animation software - Wikipedia

    en.wikipedia.org/wiki/List_of_2D_animation_software

    Name Latest stable release Developer License Operating system or environment Construct Animate (software) 26 March 2024 Scirra Trialware: Web application

  6. List of debuggers - Wikipedia

    en.wikipedia.org/wiki/List_of_debuggers

    Code::Blocks — A free cross-platform C, C++ and Fortran IDE with a front end for gdb. CodeLite — An open source, cross platform C/C++ IDE which have front end for gdb, the next version of CodeLite (v6.0) will also include a front end to the LLDB (debugger) Eclipse C/C++ Development Tools (CDT) [2] — includes visual debugging tools based ...

  7. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  8. Blender Game Engine - Wikipedia

    en.wikipedia.org/wiki/Blender_Game_Engine

    Blender Game Engine was developed in 2000 with the goal of creating a marketable commercial product to create games and other interactive content, in an artist-friendly way. Key code in the physics library (SUMO) did not become open-source when the rest of Blender did, which prevented the game engine from functioning until version 2.37a.

  9. Blocks (C language extension) - Wikipedia

    en.wikipedia.org/wiki/Blocks_(C_language_extension)

    Blocks are supported for programs developed for Mac OS X 10.6+ and iOS 4.0+, [1] although third-party runtimes allow use on Mac OS X 10.5 and iOS 2.2+ [2] and non-Apple systems.