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Margaret Petherbridge Farrar (March 23, 1897 – June 11, 1984) was an American journalist and the first crossword puzzle editor for The New York Times (1942–1968). Creator of many of the rules of modern crossword design, she compiled and edited a long-running series of crossword puzzle books – including the first book of any kind that Simon & Schuster published (1924). [1]
Anna Meades (1734 – probably before 1779) Elizabeth Meeke (1761 – c. 1826) Paul Mendelson (born 1965) Wyl Menmuir (born 1979), The Many; George Meredith (1828–1909), The Ordeal of Richard Feverel; Concordia Merrel (1885–1962), romantic fiction; Stanley Middleton (1919–2009), Holiday; China Miéville (born 1972), fantasy; Thomas Miller ...
Giovanni's Room is a 1956 novel by James Baldwin. [1] The book concerns the events in the life of an American man living in Paris and his feelings and frustrations with his relationships with other men in his life, particularly an Italian bartender named Giovanni whom he meets at a Parisian gay bar.
James Baldwin did not know exactly how old his stepfather was, but it is clear that he was much older than Emma; indeed, he may have been born before the Emancipation in 1863. [17] David's mother, Barbara, was born enslaved and lived with the Baldwins in New York before her death when James was seven years old. [17]
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Double Or Die is the third novel in the Young Bond series depicting Ian Fleming's superspy James Bond as a teenager in the 1930s. The novel, written by Charlie Higson, was released in the United Kingdom by Puffin Books on 4 January 2007.
James is a novel by author Percival Everett published by Doubleday in 2024. The novel is a re-imagining of Adventures of Huckleberry Finn by Mark Twain but told from the perspective of Huckleberry's friend on his travels, Jim, who is an escaped slave. The novel won the 2024 Kirkus Prize and the National Book Award for Fiction.
An American-style 15×15 crossword grid layout. A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one ...