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  2. Member variable - Wikipedia

    en.wikipedia.org/wiki/Member_variable

    public class Program {public static void main (String [] args) {// This is a local variable. Its lifespan // is determined by lexical scope. Foo foo;}} public class Foo {/* This is a member variable - a new instance of this variable will be created for each new instance of Foo.

  3. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    Classes can be derived from one or more existing classes, thereby establishing a hierarchical relationship between the derived-from classes (base classes, parent classes or superclasses) and the derived class (child class or subclass) . The relationship of the derived class to the derived-from classes is commonly known as an is-a relationship. [21]

  4. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    This is true of both graphical interface applications and console applications. The entry point is the main method. There can be more than one class with a main method, but the main class is always defined externally (for example, in a manifest file). The main method along with the main class must be declared public.

  5. List of Dewey Decimal classes - Wikipedia

    en.wikipedia.org/wiki/List_of_Dewey_Decimal_classes

    The Dewey Decimal Classification (DDC) is structured around ten main classes covering the entire world of knowledge; each main class is further structured into ten hierarchical divisions, each having ten divisions of increasing specificity. [1]

  6. Entry point - Wikipedia

    en.wikipedia.org/wiki/Entry_point

    In most of today's popular programming languages and operating systems, a computer program usually only has a single entry point.. In C, C++, D, Zig, Rust and Kotlin programs this is a function named main; in Java it is a static method named main (although the class must be specified at the invocation time), and in C# it is a static method named Main.

  7. C++ classes - Wikipedia

    en.wikipedia.org/wiki/C++_classes

    A class in C++ is a user-defined type or data structure declared with any of the keywords class, struct or union (the first two are collectively referred to as non-union classes) that has data and functions (also called member variables and member functions) as its members whose access is governed by the three access specifiers private, protected or public.

  8. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    public interface IProduct {string GetName (); bool SetPrice (double price);} public class Phone: IProduct {private double _price; public string GetName {return "Apple TouchPad";} public bool SetPrice (double price) {_price = price; return true;}} /* Almost same as Factory, just an additional exposure to do something with the created method ...

  9. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    When the class is declared as public, it is accessible to other classes defined in the same package as well as those defined in other packages. This is the most commonly used specifier for classes. However, a class itself cannot be declared as private. If no access specifier is stated, the default access restrictions will be applied.