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  2. Interactive computing - Wikipedia

    en.wikipedia.org/wiki/Interactive_computing

    Interactive computing focuses on real-time interaction ("dialog") between the computer and the operator, and the technologies that enable them. [1] If the response of the computer system is complex enough, it is said that the system is conducting social interaction; some systems try to achieve this through the implementation of social interfaces.

  3. Interactivity - Wikipedia

    en.wikipedia.org/wiki/Interactivity

    Not interactive, when a message is not related to previous messages. Reactive, when a message is related only to one immediately previous message. Interactive, when a message is related to a number of previous messages and to the relationship between them. [2] One body of research has made a strong distinction between interaction and interactivity.

  4. Interactive media - Wikipedia

    en.wikipedia.org/wiki/Interactive_media

    The media which allows several geographically remote users to interact synchronously with the media application/system is known as Distributed Interactive Media. Some common examples of this type of Media include Online Gaming, Distributed Virtual Environment, Whiteboards which are used for interactive conferences and many more. [19]

  5. Interactive television - Wikipedia

    en.wikipedia.org/wiki/Interactive_television

    Chat Television, developed in 1996, was the first example of a second screen interactive TV format. The system synchronized online services with television broadcasts, grouping users by time zone and program, so that all real-time viewers could participate in a chat or interactive gathering during the show's airing. [12]

  6. Multimedia - Wikipedia

    en.wikipedia.org/wiki/Multimedia

    Hypermedia is an example of non-linear content. Multimedia presentations can be live or recorded: A recorded presentation may allow interactivity via a navigation system; A live multimedia presentation may allow interactivity via an interaction with the presenter or performer.

  7. Adaptation (computer science) - Wikipedia

    en.wikipedia.org/wiki/Adaptation_(computer_science)

    Adaptation in computer science is a process where an interactive system (adaptive system) adapts its behaviour to individual users based on information acquired about its user(s) and its environment. Adaptation is one of the three pillars of empiricism in Scrum .

  8. Multimodal interaction - Wikipedia

    en.wikipedia.org/wiki/Multimodal_interaction

    Multimodal human-computer interaction refers to the "interaction with the virtual and physical environment through natural modes of communication", [1] This implies that multimodal interaction enables a more free and natural communication, interfacing users with automated systems in both input and output. [2]

  9. User interface - Wikipedia

    en.wikipedia.org/wiki/User_interface

    Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls and process controls. The design considerations applicable when creating user interfaces are related to, or involve such disciplines as, ergonomics and psychology.