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An example of computer animation which is produced from the "motion capture" techniqueComputer animation is the process used for digitally generating moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation only refers to moving images.
John Whitney Sr. (1917–1995) was an American animator, composer and inventor, widely considered to be one of the fathers of computer animation. [1] In the 1940s and 1950s, he and his brother James created a series of experimental films made with a custom-built device based on old anti-aircraft analog computers (Kerrison Predictors) connected by servomechanisms to control the motion of lights ...
Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. [ 63 ] [ 104 ] 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact.
Computer-generated imagery is often used in conjunction with motion capture to better cover the faults that come with CGI and animation. Computer-generated imagery is limited in its practical application by how realistic it can look. Unrealistic, or badly managed computer-generated imagery can result in the uncanny valley effect. [38]
Today, computer animation is the dominant animation technique in most regions (hand-drawn animation continues to be very popular outside of the US; for example, Japanese anime and European hand-drawn productions). Computer animation is mostly associated with a three-dimensional appearance with detailed shading, although many different animation ...
People in the computer animation industry (1 C, 30 P) T. Computer-animated television series (9 C, 68 P) W. Web animation (5 C, 11 P)
Women in animation, or "WIA," has challenged the industry to achieve 50/50 parity by 2025. And its educational programs include mentorship opportunities for women, transgender and non-binary people.
The computer then printed hundreds of frames to be later converted to film. [9] [10] [11] An accompanying scientific paper describes the foundation of the employed physics simulation techniques that nowadays are commonly applied to animation films and computer games. [12]