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TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.
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Bus Simulator/Bus Simulator 2008 [3] Ice Bytes Game Development GSP Software WIN 2007-12-13 Bus Simulator 16: Stillalive Studios Astragon: WIN, Mac 2016-03-03 Bus Simulator 18: Stillalive Studios Astragon: WIN, PS4, XBO 2018-06-13 Bus Simulator 21: Stillalive Studios Astragon: WIN, PS4, XBO 2021-09-07 Bus Simulator City Ride: Stillalive Studios ...
For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game. [1] In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes. [1]
In 1991, Namco released the arcade game Mitsubishi Driving Simulator, co-developed with Mitsubishi. It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine ...
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Transport simulation is a subgenre of city-building games. Instead of managing housing and other city aspects, these games focus on transportation. Instead of managing housing and other city aspects, these games focus on transportation.
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