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  2. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In class-based, object-oriented programming, a constructor (abbreviation: ctor) is a special type of function called to create an object. It prepares the new object for use, often accepting arguments that the constructor uses to set required member variables.

  3. Factory (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Factory_(object-oriented...

    In object-oriented programming, a factory is an object for creating other objects; formally, it is a function or method that returns objects of a varying prototype or class [1] from some method call, which is assumed to be new. [a] More broadly, a subroutine that returns a new object may be referred to as a factory, as in factory method or ...

  4. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    The assignment statement (=) binds a name as a reference to a separate, dynamically allocated object. Variables may subsequently be rebound at any time to any object. In Python, a variable name is a generic reference holder without a fixed data type; however, it always refers to some object with a type.

  5. Create, read, update and delete - Wikipedia

    en.wikipedia.org/wiki/Create,_read,_update_and...

    Create, or add new entries; Read, retrieve, search, or view existing entries; Update, or edit existing entries; Delete, deactivate, or remove existing entries; Because these operations are so fundamental, they are often documented and described under one comprehensive heading such as "contact management" or "document management" in general ...

  6. Adapter pattern - Wikipedia

    en.wikipedia.org/wiki/Adapter_pattern

    In software engineering, the adapter pattern is a software design pattern (also known as wrapper, an alternative naming shared with the decorator pattern) that allows the interface of an existing class to be used as another interface. [1] It is often used to make existing classes work with others without modifying their source code.

  7. Prototype pattern - Wikipedia

    en.wikipedia.org/wiki/Prototype_pattern

    It is used when the types of objects to create is determined by a prototypical instance, which is cloned to produce new objects. This pattern is used to avoid subclasses of an object creator in the client application, like the factory method pattern does, and to avoid the inherent cost of creating a new object in the standard way (e.g., using ...

  8. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    These features have the potential to create many new objects, because they duplicate all the objects in an entire object structure. Because new duplicate objects are created instead of simply copying references to existing objects, deep operations will become a source of performance issues more readily than shallow operations.

  9. Object–relational mapping - Wikipedia

    en.wikipedia.org/wiki/Object–relational_mapping

    Object–relational mapping (ORM, O/RM, and O/R mapping tool) in computer science is a programming technique for converting data between a relational database and the memory (usually the heap) of an object-oriented programming language. This creates, in effect, a virtual object database that can be used from within the programming language.