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  2. D3DX - Wikipedia

    en.wikipedia.org/wiki/D3DX

    In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9.

  3. Direct3D - Wikipedia

    en.wikipedia.org/wiki/Direct3D

    The Wine compatibility layer, a free software reimplementation of several Windows APIs, includes an implementation of Direct3D. Direct3D's main competitor is Khronos' OpenGL and its follow-on Vulkan. Fahrenheit was an attempt by Microsoft and SGI to unify OpenGL and Direct3D in the 1990s, but was eventually canceled.

  4. DirectX - Wikipedia

    en.wikipedia.org/wiki/DirectX

    The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll; games that rely on this DLL must duplicate it and rename it to dplay.dll. In order to achieve backwards compatibility, DirectX in Windows Vista contains several versions of Direct3D: [36] Direct3D 9: emulates Direct3D 9 behavior as it was on Windows XP.

  5. Microsoft Visual C++ - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Visual_C++

    Microsoft Visual C++ (MSVC) is a compiler for the C, C++, C++/CLI and C++/CX programming languages by Microsoft.MSVC is proprietary software; it was originally a standalone product but later became a part of Visual Studio and made available in both trialware and freeware forms.

  6. Dynamic-link library - Wikipedia

    en.wikipedia.org/wiki/Dynamic-link_library

    A DLL file often has file extension.dll, but can have any file extension. Developers can choose to use a file extension that describes the content of the file such as .ocx for ActiveX controls and .drv for a legacy (16-bit) device driver. A DLL that contains only resources can be called a resource DLL.

  7. Active Template Library - Wikipedia

    en.wikipedia.org/wiki/Active_Template_Library

    On July 28, 2009, Microsoft released a patch to ATL to fix a bug that could allow ActiveX controls created using ATL to be vulnerable to a remote code execution security flaw. [ 10 ] Since Visual Studio 2013 (ATL version 12), all ATL code is static, eliminating the DLL.

  8. GPUOpen - Wikipedia

    en.wikipedia.org/wiki/GPUOpen

    Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]

  9. x86-64 - Wikipedia

    en.wikipedia.org/wiki/X86-64

    AMD64 (also variously referred to by AMD in their literature and documentation as “AMD 64-bit Technology” and “AMD x86-64 Architecture”) was created as an alternative to the radically different IA-64 architecture designed by Intel and Hewlett-Packard, which was backward-incompatible with IA-32, the 32-bit version of the x86 architecture.