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  2. Old School RuneScape - Wikipedia

    en.wikipedia.org/wiki/Old_School_RuneScape

    Old School RuneScape is a massively multiplayer online role-playing game (MMORPG), developed and published by Jagex.The game was released on 16 February 2013. When Old School RuneScape launched, it began as an August 2007 version of the game RuneScape, which was highly popular prior to the launch of RuneScape 3.

  3. Grimoire - Wikipedia

    en.wikipedia.org/wiki/Grimoire

    This design for an amulet comes from the Black Pullet grimoire.. A grimoire (/ ɡ r ɪ m ˈ w ɑːr /) (also known as a book of spells, magic book, or a spellbook) [citation needed] is a textbook of magic, typically including instructions on how to create magical objects like talismans and amulets, how to perform magical spells, charms, and divination, and how to summon or invoke supernatural ...

  4. Magic Item Compendium - Wikipedia

    en.wikipedia.org/wiki/Magic_Item_Compendium

    The book contains new items as well as items previously appearing in 3rd edition books, including the Arms and Equipment Guide, Magic of Faerûn, and Complete Divine, updated as necessary for version 3.5. The book classifies the items according to four broad categories: Armor (chapter one), Weapons (chapter two), Clothing (chapter three), and ...

  5. Betrayal at Falador - Wikipedia

    en.wikipedia.org/wiki/Betrayal_at_Falador

    Betrayal at Falador is the first book released by Jagex, with Paul Gower noting "It's such great fun to see familiar details of the RuneScape world being used to concoct this exciting novel." [ 11 ] The back cover of the book also had review comments from Paul Gower and "Zezima", the long-time number one ranked RuneScape player.

  6. Tome of Magic - Wikipedia

    en.wikipedia.org/wiki/Tome_of_Magic

    Allen Varney briefly reviewed the original Tome of Magic for Dragon magazine No. 172 (August 1991). [3] Varney surmised that spellcasters would focus on "heavy artillery" spells, but cautioned that the wise DM "should prefer the many spells that don't cause damage but instead enable good stories" such as the many communication spells that allow characters to convey information more easily and ...

  7. Runic magic - Wikipedia

    en.wikipedia.org/wiki/Runic_magic

    The first book on runic divination, written by Ralph Blum in 1982, led to the development of sets of runes designed for use in several such systems of fortune telling, in which the runes are typically incised in clay, stone tiles, crystals, resin, glass, or polished stones, then either selected one-by-one from a closed bag or thrown down at ...

  8. The Book of Marvelous Magic - Wikipedia

    en.wikipedia.org/wiki/The_Book_of_Marvelous_Magic

    AC4 - The Book of Marvelous Magic is a 76-page book by Frank Mentzer and Gary Gygax published in 1985 by TSR, Inc. It is an accessory to Dungeons & Dragons primarily for use with the non-advanced box set versions; an appendix describes how the items described can be used with the AD&D game.

  9. Magic: The Gathering rules - Wikipedia

    en.wikipedia.org/wiki/Magic:_The_Gathering_rules

    [2] [3] A player can lose the game if they must draw from an empty deck. Some cards specify other ways to win or lose the game. [2] [4]: 50 One of the "Magic Golden Rules" is: "Whenever a card's text directly contradicts these rules, the card takes precedence". [2]