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ABCya.com, L.L.C. (also stylized as ABCya! ) is an American website that provides educational games and activities for school-aged children. The games on the website are organized into grade levels from pre-kindergarten to Sixth grade, as well as into subject categories such as letters, numbers, and holidays.
2-XL (2-XL Robot, 2XL Robot, 2-XL Toy) is an educational toy robot that was marketed from 1978–1981 [1] by the Mego Corporation, and from 1992–1995 by Tiger Electronics. 2-XL was the first "smart-toy" in that it exhibited rudimentary intelligence, memory, gameplay, and responsiveness.
Encoded in the large, highly evolved sensory and motor portions of the human brain is a billion years of experience about the nature of the world and how to survive in it. The deliberate process we call reasoning is, I believe, the thinnest veneer of human thought, effective only because it is supported by this much older and much more powerful ...
BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...
InMoov is a humanoid robot, constructed out of 3D printable plastic body components, and controlled by Arduino microcontrollers. InMoov is a robot developed for artistic purposes by French sculptor Gaël Langevin [1] in September 2011. (The first blueprint files were published in January 2012 on Thingiverse. [2])
The play contains 9 characters. The Robot appears in all the scenes, while each of the other characters appears in only one scene. Robot – The lead character, a male humanoid robot. Master – An old man, the creator of the Robot. Boy – A schoolboy. Masseuse – A sex worker in a brothel. Stranger – An engineer. Man. Psychologist.
The second edition, called Ricochet Robots (also known as the blue version, because of the blue box), contained one more robot (a black robot) and adds 45 degrees walls on the boards, which complicates the game. The boards of the 2nd and original/3rd editions are compatible and can be mixed up. This edition is out of print at the moment.
Many people are uneasy about interacting socially with a robot and, in general, people tend to prefer smaller robots to large humanoid robots. They also prefer robots to do tasks like cleaning the house rather than providing companionship. [8] In verbal social interactions people tend to share less information with robots than with humans.