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Blender includes a Python import and export script for FBX, written without using the FBX SDK [1] and The OpenEnded Group's Field includes a Java-based library for loading and extracting parts from a FBX file. [2] The Godot game engine can import FBX files without using the FBX SDK. In Godot 3.2 this was handled by the Assimp library. [3]
The goal of the project was to get a large development team working in one place, in order to speed up the development of Blender 2.8. [97] By June 29, 2018, the Code Quest project ended, and on July 2, the alpha version was completed. [98] Beta testing commenced on November 29, 2018, and was anticipated to take until July 2019. [99]