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  2. Smartglasses - Wikipedia

    en.wikipedia.org/wiki/Smartglasses

    Smartglasses or smart glasses are eye or head-worn wearable computers. Many smartglasses include displays that add information alongside or to what the wearer sees. Many smartglasses include displays that add information alongside or to what the wearer sees.

  3. Parallax barrier - Wikipedia

    en.wikipedia.org/wiki/Parallax_barrier

    Berthier's diagram: A-B=glass plate, with a-b=opaque lines, P=Picture, O=Eyes, c-n=blocked and allowed views (Le Cosmos 05-1896)The principle of the parallax barrier was independently invented by Auguste Berthier, who published an article on stereoscopic pictures including his new idea illustrated with a diagram and pictures with purposely exaggerated dimensions of the interlaced image strips ...

  4. Glasses - Wikipedia

    en.wikipedia.org/wiki/Glasses

    The American Academy of Ophthalmology (AAO) does not recommend special eyewear for computer use, [13] [14] although it recommends using prescription glasses measured specifically for computer screen distance (depending on individuals, but possibly 20–26 inches from the face), which are not the same as "blue-light blocking" glasses. [21]

  5. Computer glasses - Wikipedia

    en.wikipedia.org/wiki/Computer_glasses

    Computer glasses may refer to: Blue-light blocking glasses, to try to reduce eyestrain from computer use; Smartglasses, glasses with computer technology

  6. Polarized 3D system - Wikipedia

    en.wikipedia.org/wiki/Polarized_3D_system

    A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye (an example of stereoscopy). To present stereoscopic images and films, two images are projected superimposed onto the same screen or display through different polarizing filters. The viewer wears low ...

  7. Autostereoscopy - Wikipedia

    en.wikipedia.org/wiki/Autostereoscopy

    Because headgear is not required, it is also called "glasses-free 3D" or "glassesless 3D". There are two broad approaches currently used to accommodate motion parallax and wider viewing angles: eye-tracking, and multiple views so that the display does not need to sense where the viewer's eyes are located. [ 1 ]

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