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Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.
TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft Windows. TORCS was created by Eric Espié and Christophe Guionneau, but project development is now headed by Bernhard Wymann. [2] It is written in C++ and is licensed under the GNU GPL.
Flight simulator Amiga: Cinemaware: Wings: 1996 Cavern-flying game Miika Virpioja Wing Commander: Secret Ops: 1998 1998 Space simulator Windows The full version was released by Origin as freeware on 27th of Aug 1998 Wolfenstein 3D: 1992 2012 [108] First-person shooter: Browser-based id software: Word Whiz: 1988 2005 [31] Trivia DOS Apogee Software
Europe in the Air, a simulator ride located in Busch Gardens Williamsburg, uses a motion platform, high-definition footage, and wind effects to simulate flight over Europe's notable icons. VRM Switzerland and Airbus Helicopters cooperate and qualify under EASA regulations the world’s first H125 Virtual Reality Flight Training Device Level 3
rFactor 2 is a computer racing simulator developed by Image Space Incorporated (taken over by Studio 397 in 2016) and released for Windows in 2013. Like its predecessor rFactor, rFactor2 is designed to be modified and used by professional racing teams for driver training and race car development.
Open Source Virtual Reality (OSVR) was an open-source software project that aimed to enable headsets and game controllers from all vendors to be used with any games developed by Razer and Sensics. It was also a virtual reality headset that claimed to be open-source hardware using the OSVR software.
Assetto Corsa (Italian for "Race Setup") is a sim racing video game developed by the Italian video game developer Kunos Simulazioni.It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability.
It was a serious educational street driving simulator that used 3D polygon technology and a sit-down arcade cabinet to simulate realistic driving, including basics such as ensuring the car is in neutral or parking position, starting the engine, placing the car into gear, releasing the hand-brake, and then driving.