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  2. Method (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Method_(computer_programming)

    A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of state data and behavior; these compose an interface, which specifies how the object may be used. A method is a behavior of an object parametrized by a user.

  3. Interface (Java) - Wikipedia

    en.wikipedia.org/wiki/Interface_(Java)

    An interface in the Java programming language is an abstract type that is used to declare a behavior that classes must implement. They are similar to protocols.Interfaces are declared using the interface keyword, and may only contain method signature and constant declarations (variable declarations that are declared to be both static and final).

  4. Method chaining - Wikipedia

    en.wikipedia.org/wiki/Method_chaining

    Cascading can be implemented using method chaining by having the method return the current object itself. Cascading is a key technique in fluent interfaces , and since chaining is widely implemented in object-oriented languages while cascading isn't, this form of "cascading-by-chaining by returning this " is often referred to simply as "chaining".

  5. Static import - Wikipedia

    en.wikipedia.org/wiki/Static_import

    Static import is a feature introduced in the Java programming language that allows members (fields and methods) which have been scoped within their container class as public static, to be used in Java code without specifying the class in which the field has been defined.

  6. Type signature - Wikipedia

    en.wikipedia.org/wiki/Type_signature

    In the Java virtual machine, internal type signatures are used to identify methods and classes at the level of the virtual machine code. Example: The method String String. substring (int, int) is represented in bytecode as Ljava / lang / String. substring (II) Ljava / lang / String;. The signature of the main method looks like this: [2]

  7. Skeleton (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Skeleton_(computer...

    Polymorphism is an ideology that follows with the object oriented programming paradigm, where methods can be overridden or overloaded (methods with the same name in a child class which will take priority over a method written in a parent class). The definition of methods is based on a skeleton framework defined by the syntax of the language. [9]

  8. Java syntax - Wikipedia

    en.wikipedia.org/wiki/Java_syntax

    A snippet of Java code with keywords highlighted in bold blue font. The syntax of Java is the set of rules defining how a Java program is written and interpreted. The syntax is mostly derived from C and C++. Unlike C++, Java has no global functions or variables, but has data members which are also regarded as global variables.

  9. Java Class Library - Wikipedia

    en.wikipedia.org/wiki/Java_Class_Library

    The Java Class Library (JCL) is a set of dynamically loadable libraries that Java Virtual Machine (JVM) languages can call at run time. Because the Java Platform is not dependent on a specific operating system , applications cannot rely on any of the platform-native libraries.