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Some CFG examples: (a) an if-then-else (b) a while loop (c) a natural loop with two exits, e.g. while with an if...break in the middle; non-structured but reducible (d) an irreducible CFG: a loop with two entry points, e.g. goto into a while or for loop A control-flow graph used by the Rust compiler to perform codegen.
A simple flowchart representing a process for dealing with a non-functioning lamp.. A flowchart is a type of diagram that represents a workflow or process.A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task.
The following other wikis use this file: Usage on cs.wikipedia.org Cyklomatická složitost; Usage on es.wikipedia.org Complejidad ciclomática
A loop is a sequence of statements which is specified once but which may be carried out several times in succession. The code "inside" the loop (the body of the loop, shown below as xxx) is obeyed a specified number of times, or once for each of a collection of items, or until some condition is met, or indefinitely. When one of those items is ...
The loop is: reinforcing if, after going around the loop, one ends up with the same result as the initial assumption. balancing if the result contradicts the initial assumption. Or to put it in other words: reinforcing loops have an even number of negative links (zero also is even, see example below) balancing loops have an odd number of ...
The meaning of the model is not clear when these symbols are arbitrarily combined with decisions or loops. [ citation needed ] While in UML 1.x, activity diagrams were a specialized form of state diagram, [ 6 ] in UML 2.x, the activity diagrams were reformalized to be based on Petri net -like semantics, increasing the scope of situations that ...
The loop counter is used to decide when the loop should terminate and for the program flow to continue to the next instruction after the loop. A common identifier naming convention is for the loop counter to use the variable names i , j , and k (and so on if needed), where i would be the most outer loop, j the next inner loop, etc.
A blank square indicates that there is no interface between the respective entities. Data flows clockwise between entities (i.e., the symbol F1 → F2, in Figure 4, indicates data flowing from function F1 to function F2; the symbol F2 → F1 indicates the feedback). That which passes across the interface is defined in the appropriate squares.