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  2. Monty Hall problem - Wikipedia

    en.wikipedia.org/wiki/Monty_Hall_problem

    Third stage: host opens a door. Fourth stage: player makes a final choice. The player wants to win the car, the TV station wants to keep it. This is a zero-sum two-person game. By von Neumann's theorem from game theory, if we allow both parties fully randomized strategies there exists a minimax solution or Nash equilibrium. [9]

  3. Solution concept - Wikipedia

    en.wikipedia.org/wiki/Solution_concept

    In game theory, a solution concept is a formal rule for predicting how a game will be played. These predictions are called "solutions", and describe which strategies will be adopted by players and, therefore, the result of the game. The most commonly used solution concepts are equilibrium concepts, most famously Nash equilibrium.

  4. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Game theory is the study of ... off matrix is symmetric and provided a solution to a non-trivial infinite game ... and answer some general questions.

  5. Nash equilibrium - Wikipedia

    en.wikipedia.org/wiki/Nash_equilibrium

    In game theory, the Nash equilibrium is the most commonly-used solution concept for non-cooperative games.A Nash equilibrium is a situation where no player could gain by changing their own strategy (holding all other players' strategies fixed). [1]

  6. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    Distribution of the 2898 answers to 1983 tie breaker Jeux et Stratégie contest. Alain Ledoux is the founding father of the "guess ⁠ 2 / 3 of the average" game. In 1981, Ledoux used this game as a tie breaker in his French magazine Jeux et Stratégie. He asked about 4,000 readers, who reached the same number of points in previous puzzles ...

  7. El Farol Bar problem - Wikipedia

    en.wikipedia.org/wiki/El_Farol_Bar_problem

    Several variants are considered in Game Theory Evolving by Herbert Gintis. [2] In some variants of the problem, the players are allowed to communicate before deciding to go to the bar. However, they are not required to tell the truth. Named after a bar in Santa Fe, New Mexico, the problem was created in 1994 by W. Brian Arthur.

  8. Quantal response equilibrium - Wikipedia

    en.wikipedia.org/wiki/Quantal_response_equilibrium

    Quantal response equilibrium (QRE) is a solution concept in game theory. First introduced by Richard McKelvey and Thomas Palfrey, [1] [2] it provides an equilibrium notion with bounded rationality. QRE is not an equilibrium refinement, and it can give significantly different results from Nash equilibrium. QRE is only defined for games with ...

  9. Angel problem - Wikipedia

    en.wikipedia.org/wiki/Angel_problem

    The angel problem is a question in combinatorial game theory proposed by John Horton Conway. The game is commonly referred to as the angels and devils game. [1] The game is played by two players called the angel and the devil. It is played on an infinite chessboard (or equivalently the points of a 2D lattice).