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  2. Human knot - Wikipedia

    en.wikipedia.org/wiki/Human_knot

    A human knot is a common icebreaker game or team building activity for new people to learn to work together in physical proximity.. The knot is a disentanglement puzzle in which a group of people in a circle each hold hands with two people who are not next to them, and the goal is to disentangle the limbs to get the group into a circle, without letting go of grasped hands.

  3. Team building - Wikipedia

    en.wikipedia.org/wiki/Team_building

    employees enjoy problem-solving activities; problem-solving creates ownership; it can increase capacity; competitive activities encourage a results-based outlook. Outdoor activities can be an effective way to engage the team, but there are many different types of team building activities possible.

  4. Induction puzzles - Wikipedia

    en.wikipedia.org/wiki/Induction_puzzles

    The muddy children puzzle is the most frequently appearing induction puzzle in scientific literature on epistemic logic. [4] [5] [6] Muddy children puzzle is a variant of the well known wise men or cheating wives/husbands puzzles. [7] Hat puzzles are induction puzzle variations that date back to as early as 1961. [8]

  5. Team learning - Wikipedia

    en.wikipedia.org/wiki/Team_learning

    Team learning is the collaborative effort to achieve a common goal within the group.The aim of team learning is to attain the objective through dialogue and discussion, conflicts and defensive routines, and practice within the group.

  6. Movement in learning - Wikipedia

    en.wikipedia.org/wiki/Movement_in_learning

    Group/team competitive games/activities: Relays: Relay teams for math questions on the board Constructive play: Building with blocks: Model building of how something works Exploratory: Hide and seeks, scavenger hunts, make-believe: Hide and seek with answers. Hide clues throughout the classroom that lead to answers Functional: Purposeful play

  7. Collaborative method - Wikipedia

    en.wikipedia.org/wiki/Collaborative_method

    The team is a random pick of whoever is available without any specific regard for the skills or needs of each member. Acuity Collaboration by acuity establishes a team with balanced skill sets. The goal is to pick team members so each of the four acuities exist on the team.

  8. BaFa' BaFa' - Wikipedia

    en.wikipedia.org/wiki/BaFa'_BaFa'

    Logo. BaFá BaFá is a face-to-face learning simulation (game), invented by Dr. R. Garry Shirts in 1974, [1] [2] [3] who also invented StarPower, and is published by Simulation Training Systems, Inc.

  9. Problem-based learning - Wikipedia

    en.wikipedia.org/wiki/Problem-based_learning

    Problem-based learning (PBL) is a teaching method in which students learn about a subject through the experience of solving an open-ended problem found in trigger material. The PBL process does not focus on problem solving with a defined solution, but it allows for the development of other desirable skills and attributes.