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  2. List of submarine topographical features - Wikipedia

    en.wikipedia.org/wiki/List_of_submarine...

    An abyssal plain is an underwater plain on the deep ocean floor, usually found at depths between 3,000 meters (9,800 ft) and 6,000 meters (20,000 ft).Lying generally between the foot of a continental rise and a mid-ocean ridge, abyssal plains are among the flattest, smoothest and least explored regions on Earth. [1]

  3. Deep Zoom - Wikipedia

    en.wikipedia.org/wiki/Deep_Zoom

    The main difference is that with Google Maps the actual details on the image change from one zoom level to another, while with Deep Zoom the same image is displayed at each zoom level. Seadragon Software , formerly Sand Codex, first created the Seadragon technology and its implementation of what is now called Deep Zoom.

  4. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    The resulting image is larger than the original, and preserves all the original detail, but has (possibly undesirable) jaggedness. The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest-neighbor interpolation. Other scaling methods below are better at preserving smooth contours in the image.

  5. Depth map - Wikipedia

    en.wikipedia.org/wiki/Depth_map

    In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]

  6. List of places on land with elevations below sea level

    en.wikipedia.org/wiki/List_of_places_on_land...

    This is a list of places on land below mean sea level. Places artificially created such as tunnels, mines, basements, and dug holes, or places under water, or existing temporarily as a result of ebbing of sea tide etc., are not included. Places where seawater and rainwater is pumped away are included.

  7. Z-buffering - Wikipedia

    en.wikipedia.org/wiki/Z-buffering

    The z-buffer has the same internal data structure as an image, namely a 2D-array, with the only difference being that it stores a single value for each screen pixel instead of color images that use 3 values to create color. This makes the z-buffer appear black-and-white because it is not storing color information.

  8. Full screen effect - Wikipedia

    en.wikipedia.org/wiki/Full_screen_effect

    The speed of applying a full screen effect is independent of the complexity of the image. In 3D rendering applications such as video games, common full screen effects include color filters, depth of field, and full screen bloom. A color filter, for example, may desaturate an image or convert it to grayscale.

  9. Hadal zone - Wikipedia

    en.wikipedia.org/wiki/Hadal_zone

    The hadal zone, also known as the hadopelagic zone, is the deepest region of the ocean, lying within oceanic trenches.The hadal zone ranges from around 6 to 11 km (3.7 to 6.8 mi; 20,000 to 36,000 ft) below sea level, and exists in long, narrow, topographic V-shaped depressions.

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