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In computing, D3DX (Direct3D Extension) is a high level API library which is written to supplement Microsoft's Direct3D graphics API. The D3DX library was introduced in Direct3D 7, and subsequently was improved in Direct3D 9.
D3DX is provided as a dynamic link library (DLL). D3DX is deprecated from Windows 8 onward and can't be used in Windows Store apps. [180] Some features present in previous versions of D3DX were removed in Direct3D 11 and now provided as separate sources: [181] Windows SDK and Visual Studio [182] A large part of the math library has been removed.
The DirectPlay DPLAY.DLL was also removed and was replaced with dplayx.dll; games that rely on this DLL must duplicate it and rename it to dplay.dll. In order to achieve backwards compatibility, DirectX in Windows Vista contains several versions of Direct3D: [36] Direct3D 9: emulates Direct3D 9 behavior as it was on Windows XP.
Jessica is an additional character available in the Xbox 360 port, and is included with an expansion patch for the original game. [2] [3] She is a close-range melee fighter who can enhance her attacks to deal additional damage. Her ability, "Shave Boost", increase the chip damage dealt. George Ushiromiya (右代宮 譲治, Ushiromiya Jōji)
Alex Kidd in Miracle World: 1987 Master System: Alex Kidd in Miracle World DX: 2021 Windows, Nintendo Switch, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 Remake of the original game.
In computer programming, a runtime library is a set of low-level routines used by a compiler to invoke some of the behaviors of a runtime environment, by inserting calls to the runtime library into compiled executable binary.