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  2. Special interest (autism) - Wikipedia

    en.wikipedia.org/wiki/Special_interest_(autism)

    In children, incorporating a child's special interest into their education has been shown to improve learning outcomes, [30] [28] increase attention on learning topics [31] and teach behaviours such as sportsmanship. [32] Students have been shown to write better when writing about their special interest compared to a control topic. [33]

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Emergent curriculum - Wikipedia

    en.wikipedia.org/wiki/Emergent_curriculum

    Keeping track of interest paths that develop in the classroom can help teachers demonstrate the process of learning, revise and reflect on it and develop future directions (Stacey, 2009). Each learning or interest centre in the classroom usually has its own plan, as well as activities facilitated by the teacher (Stacey, 2011).

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. BrainPop - Wikipedia

    en.wikipedia.org/wiki/BrainPop

    BrainPop (stylized as BrainPOP) is a group of educational websites founded in 1999 by Avraham Kadar, M.D. and Chanan Kadmon, based in New York City. [1] As of 2024, the websites host over 1,000 short animated movies for students in grades K–8 (ages 5 to 14), together with quizzes and related materials, covering the subjects of science, social studies, English, math, engineering and ...

  7. “History Cool Kids”: 91 Interesting Pictures From The Past

    www.aol.com/lifestyle/history-cool-kids-91...

    Image credits: historycoolkids The History Cool Kids Instagram account has amassed an impressive 1.5 million followers since its creation in 2016. But the page’s success will come as no surprise ...

  8. Learning through play - Wikipedia

    en.wikipedia.org/wiki/Learning_through_play

    Learning through play is a term used in education and psychology to describe how a child can learn to make sense of the world around them. Through play children can develop social and cognitive skills, mature emotionally, and gain the self-confidence required to engage in new experiences and environments.

  9. Get lifestyle news, with the latest style articles, fashion news, recipes, home features, videos and much more for your daily life from AOL.

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