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  2. List of submarine topographical features - Wikipedia

    en.wikipedia.org/wiki/List_of_submarine...

    Oceanic trenches typically extend 3 to 4 km (1.9 to 2.5 mi) below the level of the surrounding oceanic floor. The greatest ocean depth to be sounded is in the Challenger Deep of the Mariana Trench , at a depth of 10,911 m (35,798 ft) below sea level.

  3. Depth map - Wikipedia

    en.wikipedia.org/wiki/Depth_map

    In 3D computer graphics and computer vision, a depth map is an image or image channel that contains information relating to the distance of the surfaces of scene objects from a viewpoint. The term is related (and may be analogous) to depth buffer , Z-buffer , Z-buffering , and Z-depth . [ 1 ]

  4. Fullscreen (aspect ratio) - Wikipedia

    en.wikipedia.org/wiki/Fullscreen_(aspect_ratio)

    Fullscreen (or full screen) refers to the 4:3 (1. 33:1) aspect ratio of early standard television screens and computer monitors. [1] Widescreen ratios started to become more popular in the 1990s and 2000s. Film originally created in the 4:3 aspect ratio does not need to be altered for full-screen release.

  5. Heightmap - Wikipedia

    en.wikipedia.org/wiki/Heightmap

    A heightmap contains one channel interpreted as a distance of displacement or "height" from the "floor" of a surface and sometimes visualized as luma of a grayscale image, with black representing minimum height and white representing maximum height. When the map is rendered, the designer can specify the amount of displacement for each unit of ...

  6. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    A field of view. In first person video games, the field of view or field of vision (abbreviated FOV) is the extent of the observable game world that is seen on the display at any given moment. It is typically measured as an angle, although whether this angle is the horizontal, vertical, or diagonal component of the field of view varies from ...

  7. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    The resulting image is larger than the original, and preserves all the original detail, but has (possibly undesirable) jaggedness. The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest-neighbor interpolation. Other scaling methods below are better at preserving smooth contours in the image.

  8. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    Cinerama at full height (three specially captured 35 mm images projected side by side into one composite widescreen image). 2. 6:1 = 8:3 = 24:9 Full-frame output from Super 16 mm negative when an anamorphic lens system has been used. Effectively, an image that is of the ratio 24:9 is squashed onto the native 15:9 aspect ratio of a Super 16 mm ...

  9. Depth of field - Wikipedia

    en.wikipedia.org/wiki/Depth_of_field

    The resulting image however will have a different field of view. If the focal length is altered to maintain the field of view, while holding the f-number constant, the change in focal length will counter the decrease of DOF from the smaller sensor and increase the depth of field (also by the crop factor).

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