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In computing, a hex dump is a textual hexadecimal view (on screen or paper) of (often, but not necessarily binary) computer data, from memory or from a computer file or storage device. Looking at a hex dump of data is usually done in the context of either debugging , reverse engineering or digital forensics . [ 1 ]
DWG (from drawing) is a proprietary [3] binary file format used for storing two- and three- dimensional design data and metadata. It is the native format for several CAD packages including DraftSight, AutoCAD, ZWCAD, IntelliCAD (and its variants), Caddie and Open Design Alliance compliant applications. In addition, DWG is supported non-natively ...
Intel hexadecimal object file format, Intel hex format or Intellec Hex is a file format that conveys binary information in ASCII text form, [10] making it possible to store on non-binary media such as paper tape, punch cards, etc., to display on text terminals or be printed on line-oriented printers. [11]
A file signature is data used to identify or verify the content of a file. Such signatures are also known as magic numbers or magic bytes. Many file formats are not intended to be read as text. If such a file is accidentally viewed as a text file, its contents will be unintelligible.
Hexadecimal (also known as base-16 or simply hex) is a positional numeral system that represents numbers using a radix (base) of sixteen. Unlike the decimal system representing numbers using ten symbols, hexadecimal uses sixteen distinct symbols, most often the symbols "0"–"9" to represent values 0 to 9 and "A"–"F" to represent values from ten to fifteen.
HxD is a freeware hex editor, disk editor, and memory editor developed by Maël Hörz for Windows.It can open files larger than 4 GiB and open and edit the raw contents of disk drives, as well as display and edit the memory used by running processes.
Hex file, hex file format or hex record may refer to: Intel hex format, a hex file format by Intel since 1973; Digital Research hex format, a hex file format by ...
Data files in 010 Editor are stored as a series of blocks, where each block can either point to a block of data somewhere on disk or in memory. When a large section of data from a binary file is copied to another binary file, a new block pointer is inserted into the file but the actual data is not copied.