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WSL 2 (announced May 2019 [5]), introduced a real Linux kernel – a managed virtual machine (via Hyper-V technology) that implements the full Linux kernel. As a result, WSL 2 is compatible with more Linux binaries as not all system calls were implemented in WSL 1.
Its source code is available on GitHub, mainly under the MIT License, with some components under Photon License , Apache License v2, GPLv2, and LGPLv2.1. [2] Building Azure Linux requires the Go programming language, QEMU utilities, and RPM. [5] Starting from the release 2.0.20240301, Azure Linux was renamed from CBL-Mariner. [8]
Visual Studio Code was first announced on April 29, 2015 by Microsoft at the 2015 Build conference. A preview build was released shortly thereafter. [13]On November 18, 2015, the project "Visual Studio Code — Open Source" (also known as "Code — OSS"), on which Visual Studio Code is based, was released under the open-source MIT License and made available on GitHub.
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Actual virGL state in Mesamatrix is full support of OpenGL 4.6+ and OpenGL ES 3.2+ with some necessary Linux software. [146] D3d12 is a project of Microsoft for WSL2 emulation of OpenGL 3.3+ and OpenCL 1.2+ with Direct3D 12. D3D12 is merged in 21.0. [45] Actual state in Mesa 23.1 is OpenGL 4.2+ with nearly 4.4+ and OpenGL ES 3.1+.
Visual Studio Code is a freeware source code editor, along with other features, for Linux, Mac OS, and Windows. [252] It also includes support for debugging and embedded Git Control. It is built on open-source, [253] and on April 14, 2016, version 1.0 was released. [254]
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Snap is a software packaging and deployment system developed by Canonical for operating systems that use the Linux kernel and the systemd init system. The packages, called snaps, and the tool for using them, snapd, work across a range of Linux distributions [3] and allow upstream software developers to distribute their applications directly to users.