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  2. Vertex configuration - Wikipedia

    en.wikipedia.org/wiki/Vertex_configuration

    A vertex configuration can also be represented as a polygonal vertex figure showing the faces around the vertex. This vertex figure has a 3-dimensional structure since the faces are not in the same plane for polyhedra, but for vertex-uniform polyhedra all the neighboring vertices are in the same plane and so this plane projection can be used to visually represent the vertex configuration.

  3. Vertex figure - Wikipedia

    en.wikipedia.org/wiki/Vertex_figure

    These are seen as the vertices of the vertex figure. Related to the vertex figure, an edge figure is the vertex figure of a vertex figure. [3] Edge figures are useful for expressing relations between the elements within regular and uniform polytopes. An edge figure will be a (n−2)-polytope, representing the arrangement of facets around a ...

  4. Tutte embedding - Wikipedia

    en.wikipedia.org/wiki/Tutte_embedding

    In graph drawing and geometric graph theory, a Tutte embedding or barycentric embedding of a simple, 3-vertex-connected, planar graph is a crossing-free straight-line embedding with the properties that the outer face is a convex polygon and that each interior vertex is at the average (or barycenter) of its neighbors' positions.

  5. Vertex (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(computer_graphics)

    A vertex (plural vertices) in computer graphics is a data structure that describes certain attributes, like the position of a point in 2D or 3D space, or multiple points on a surface. Application to 3D models

  6. Vertex (geometry) - Wikipedia

    en.wikipedia.org/wiki/Vertex_(geometry)

    where V is the number of vertices, E is the number of edges, and F is the number of faces. This equation is known as Euler's polyhedron formula. Thus the number of vertices is 2 more than the excess of the number of edges over the number of faces. For example, since a cube has 12 edges and 6 faces, the formula implies that it has eight vertices.

  7. Art gallery problem - Wikipedia

    en.wikipedia.org/wiki/Art_gallery_problem

    The vertices with any one color form a valid guard set, because every triangle of the polygon is guarded by its vertex with that color. Since the three colors partition the n vertices of the polygon, the color with the fewest vertices defines a valid guard set with at most ⌊ n / 3 ⌋ {\displaystyle \lfloor n/3\rfloor } guards.

  8. Stellation - Wikipedia

    en.wikipedia.org/wiki/Stellation

    m also corresponds to the number of vertices around the circle to get from one end of a given edge to the other, starting at 1. A regular star polygon is represented by its Schläfli symbol { n / m }, where n is the number of vertices, m is the step used in sequencing the edges around it, and m and n are coprime (have no common factor ).

  9. List of Euclidean uniform tilings - Wikipedia

    en.wikipedia.org/wiki/List_of_euclidean_uniform...

    The Laves tilings have vertices at the centers of the regular polygons, and edges connecting centers of regular polygons that share an edge. The tiles of the Laves tilings are called planigons. This includes the 3 regular tiles (triangle, square and hexagon) and 8 irregular ones. [4] Each vertex has edges evenly spaced around it.

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