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Double-precision floating-point format (sometimes called FP64 or float64) is a floating-point number format, usually occupying 64 bits in computer memory; it represents a wide range of numeric values by using a floating radix point.
Its integer part is the largest exponent shown on the output of a value in scientific notation with one leading digit in the significand before the decimal point (e.g. 1.698·10 38 is near the largest value in binary32, 9.999999·10 96 is the largest value in decimal32).
The type-generic macros that correspond to a function that is defined for only real numbers encapsulates a total of 3 different functions: float, double and long double variants of the function. The C++ language includes native support for function overloading and thus does not provide the <tgmath.h> header even as a compatibility feature.
For example, the following algorithm is a direct implementation to compute the function A(x) = (x−1) / (exp(x−1) − 1) which is well-conditioned at 1.0, [nb 12] however it can be shown to be numerically unstable and lose up to half the significant digits carried by the arithmetic when computed near 1.0.
For example, (a > 0 and not flag) and (a > 0 && !flag) specify the same behavior. As another example, the bitand keyword may be used to replace not only the bitwise-and operator but also the address-of operator, and it can be used to specify reference types (e.g., int bitand ref = n ).
x 1 = x; x 2 = x 2 for i = k - 2 to 0 do if n i = 0 then x 2 = x 1 * x 2; x 1 = x 1 2 else x 1 = x 1 * x 2; x 2 = x 2 2 return x 1 The algorithm performs a fixed sequence of operations ( up to log n ): a multiplication and squaring takes place for each bit in the exponent, regardless of the bit's specific value.
The decimal number 0.15625 10 represented in binary is 0.00101 2 (that is, 1/8 + 1/32). (Subscripts indicate the number base .) Analogous to scientific notation , where numbers are written to have a single non-zero digit to the left of the decimal point, we rewrite this number so it has a single 1 bit to the left of the "binary point".
On some PowerPC systems, [11] long double is implemented as a double-double arithmetic, where a long double value is regarded as the exact sum of two double-precision values, giving at least a 106-bit precision; with such a format, the long double type does not conform to the IEEE floating-point standard.