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The rendered results are stored in a framebuffer, whose content is scanned by the display controller and sent to the screen. A free and open-source graphics device driver is a software stack which controls computer-graphics hardware and supports graphics-rendering application programming interfaces (APIs) and is released under a free and open ...
Our guide for how to overclock your graphics card covers the software you need to use, the various ways you can overclock, and the expected gains. If you're looking to tune your GPU to improve ...
Also known as: discrete graphics cards. Unlike integrated graphics, dedicated graphics cards have much more processing units and have its own RAM with much higher memory bandwidth. In some cases, a dedicated graphics chip can be integrated onto the motherboards, B150-GP104 for example. Regardless of the fact that the graphics chip is integrated ...
Windows XP: 02.1: 14.4: Driver updates and support stopped at AMD Catalyst 14.4 for video cards with support up to DirectX 11 on Hardware, and 10.2 for DirectX 9.0c cards. [citation needed] Windows Vista: 7.2: 13.12: Driver updates and support stopped at AMD Catalyst 13.12 for video cards with support up to DirectX 11. [citation needed] Windows ...
Intel has released production version drivers for 32-bit and 64-bit Windows Vista that enable the Aero graphics. Intel introduced DirectX 10 for the X3100 and X3500 GPUs in the Vista 15.9 drivers in 2008, though any release of DX10 drivers for the X3000 is uncertain.
The purpose of overclocking is to increase the operating speed of a given component. [3] Normally, on modern systems, the target of overclocking is increasing the performance of a major chip or subsystem, such as the main processor or graphics controller, but other components, such as system memory or system buses (generally on the motherboard), are commonly involved.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
Shared graphics power components, allowing non-graphics drivers to participate in the power management of a graphics device. Shared texture improvements , increasing the types of textures that can be shared across processes and Direct3D devices, adding support to monochrome with minimal memory copying.