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Counter-Strike (also known as Half-Life: Counter-Strike or Counter-Strike 1.6) [5] is a tactical first-person shooter game developed by Valve.It was initially developed and released as a Half-Life modification by Minh "Gooseman" Le and Jess Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property acquired.
Among popular Counter-Strike maps are levels listed by Valve as "Active Duty." Such maps are considered the most balanced and competitive by Valve and are used in nearly all competitive Counter-Strike: Global Offensive tournaments. [1] The list of Active Duty maps changes occasionally, normally by replacing just one map at a time.
A side project to WON2 is called "Counter-Strike Beta 6.1" which uses WON2 assets to run even earlier versions of Counter-Strike. [47] As of April 2023, 11 servers for beta 6.1 and 1 server for beta 5.2 were online. [48]
"Mirage", also known by its filename de_mirage, is a video game map in the first-person shooter series Counter-Strike. Released officially in 2013 by Valve Corporation, the game's developer, it expanded the original Counter-Strike and Counter-Strike: Source map "de_cpl_strike", [1] developed by Michael "BubkeZ" Hüll. [2]
Counter-Strike: Global Offensive (CS:GO) is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the Counter-Strike series . Developed for over two years, Global Offensive was released for OS X , PlayStation 3 , Windows , and Xbox 360 in August 2012, and for Linux in 2014.
It was released as a free download for Windows on June 5, 2008, sponsored by Nvidia, along with patch 1.6. [34] A further patch for the PlayStation 3 and Xbox 360 versions of the game was announced over a year later in August 2009; the patch primarily addressed online multiplayer exploits. [35] Patch 1.7 was released in June 2008.
Reality television is a genre of television programming that documents purportedly unscripted real-life situations, often starring ordinary people rather than professional actors.
A government report claimed that 6% of teenage internet users, amounting to 3.5 million young people, were playing online games more than 40 hours a week. [12] In July 2007, the government required that online game publishers and operates incorporate anti-addiction software on their games, specifically by monitoring how long underaged persons ...