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  2. Hexagonal architecture (software) - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_architecture...

    The hexagonal architecture, or ports and adapters architecture, is an architectural pattern used in software design. It aims at creating loosely coupled application components that can be easily connected to their software environment by means of ports and adapters. This makes components exchangeable at any level and facilitates test automation ...

  3. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Architecture styles typically include a vocabulary of component and connector types, as well as semantic models for interpreting the system's properties. These styles represent the most coarse-grained level of system organization. Examples include Layered Architecture, Microservices, and Event-Driven Architecture. [1] [2] [3]

  4. Microservices - Wikipedia

    en.wikipedia.org/wiki/Microservices

    Also in 2005, Alistair Cockburn wrote about hexagonal architecture which is a software design pattern that is used along with the microservices. This pattern makes the design of the microservice possible since it isolates in layers the business logic from the auxiliary services needed in order to deploy and run the microservice completely ...

  5. Category:Architectural pattern (computer science) - Wikipedia

    en.wikipedia.org/wiki/Category:Architectural...

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  6. Hexagon (disambiguation) - Wikipedia

    en.wikipedia.org/wiki/Hexagon_(disambiguation)

    Qualcomm Hexagon, a digital signal processor (DSP) developed by Qualcomm; Hexagon (software) is a 3D modeling application owned by DAZ Productions; Hexagonal Architecture in software development is an advanced architecture to structure a software application

  7. Entity–control–boundary - Wikipedia

    en.wikipedia.org/wiki/Entity–control–boundary

    The entity–control–boundary approach finds its origin in Ivar Jacobson's use-case–driven object-oriented software engineering (OOSE) method published in 1992. [1] [2] It was originally called entity–interface–control (EIC) but very quickly the term "boundary" replaced "interface" in order to avoid the potential confusion with object-oriented programming language terminology.

  8. Modernizing U.S. Nuclear Strategy, Force Structure and Posture

    images.huffingtonpost.com/2012-05-31-GZUSNuclear...

    Architecture his report defines an illustrative U.S. nuclear force structure, strategy and posture that reflect an alternative deterrence construct for the 21st century. The 20th century world of bipolar power and U.S.-Soviet confrontation has rather suddenly changed into a multipolar world with numerous emerging bases of geopolitical,

  9. Layer (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/Layer_(object-oriented_design)

    In software object-oriented design, a layer is a group of classes that have the same set of link-time module dependencies to other modules. [1] In other words, a layer is a group of reusable components that are reusable in similar circumstances.