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  2. Game design document - Wikipedia

    en.wikipedia.org/wiki/Game_design_document

    Game developers may produce the game design document in the pre-production stage of game development—prior to or after a pitch. [5] Before a pitch, the document may be conceptual and incomplete. Once the project has been approved, the document is expanded by the developer to a level where it can successfully guide the development team.

  3. Software product line - Wikipedia

    en.wikipedia.org/wiki/Software_product_line

    New generation methods are extending benefits beyond product creation into maintenance and evolution, lowering the overall complexity of product line development, increasing the scalability of product line portfolios, and enabling organizations to make the transition to software product line practice with orders of magnitude less time, cost and ...

  4. Game analytics - Wikipedia

    en.wikipedia.org/wiki/Game_analytics

    A simple example would be programming a video game to record the number of time each players die in each level and send the data back to the developer, so that developer will know whether some of the levels may be too difficult (i.e., with an excessively high number of player dying) and thus need redesign. The aim of using a game analytics ...

  5. Product lining - Wikipedia

    en.wikipedia.org/wiki/Product_lining

    As mentioned above, the width of product mix is referred to as the total number of product lines that the company offers. A diversified product mix can target the maximum number of customers, however, such numbers of product lines requires much attention and focus as each product line targets different groups of consumers and involves individual strategy and management.

  6. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Fantasy (Game as make-believe): Imaginary world. Narrative (Game as drama): A story that drives the player to keep coming back; Challenge (Game as obstacle course): Urge to master something. Boosts a game's replayability. Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for ...

  7. Product analysis - Wikipedia

    en.wikipedia.org/wiki/Product_analysis

    Product breakdown: Recursively divide the product into components and subcomponents. Systems engineering: Ensure that the product satisfies customer needs, cost requirements, and quality demands. Value engineering: Consider alternative designs and construction techniques to reduce cost/increase profit. Value analysis: Assess the cost/quality ...

  8. Hasbro (HAS) Q4 2024 Earnings Call Transcript - AOL

    www.aol.com/hasbro-q4-2024-earnings-call...

    Maybe I could start, I just wanted to ask about the Consumer Products top line guide. Excluding that four-point headwind from NERF and Transformers, you're implying the rest of the portfolios kind ...

  9. Product-family engineering - Wikipedia

    en.wikipedia.org/wiki/Product-family_engineering

    Determines the static and dynamic decomposition that is valid for all products of the product line. Also the collection of common rules guiding the design, realisation of the parts, and how they are combined to form products. Variability model Defines the variability of the product line. Design & implementation assets of reusable components