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  2. Closest pair of points problem - Wikipedia

    en.wikipedia.org/wiki/Closest_pair_of_points_problem

    The algorithm will always correctly determine the closest pair, because it maps any pair closer than distance to the same grid point or to adjacent grid points. The uniform sampling of pairs in the first step of the algorithm (compared to a different method of Rabin for sampling a similar number of pairs) simplifies the proof that the expected ...

  3. Proximity problems - Wikipedia

    en.wikipedia.org/wiki/Proximity_problems

    Proximity problems is a class of problems in computational geometry which involve estimation of distances between geometric objects.. A subset of these problems stated in terms of points only are sometimes referred to as closest point problems, [1] although the term "closest point problem" is also used synonymously to the nearest neighbor search.

  4. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    For a given set of points in space, a Voronoi diagram is a decomposition of space into cells, one for each given point, so that anywhere in space, the closest given point is inside the cell. This is equivalent to nearest neighbor interpolation, by assigning the function value at the given point to all the points inside the cell. [3]

  5. Voronoi diagram - Wikipedia

    en.wikipedia.org/wiki/Voronoi_diagram

    Let H = {h 1, h 2, ..., h k} be the convex hull of P; then the farthest-point Voronoi diagram is a subdivision of the plane into k cells, one for each point in H, with the property that a point q lies in the cell corresponding to a site h i if and only if d(q, h i) > d(q, p j) for each p j ∈ S with h i ≠ p j, where d(p, q) is the Euclidean ...

  6. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set S of points in a space M and a query point q ∈ M, find the closest point in S to q. Donald Knuth in vol. 3 of The Art of Computer Programming (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post ...

  7. Iterative closest point - Wikipedia

    en.wikipedia.org/wiki/Iterative_Closest_Point

    This step may also involve weighting points and rejecting outliers prior to alignment. Transform the source points using the obtained transformation. Iterate (re-associate the points, and so on). Zhang [4] proposes a modified k-d tree algorithm for efficient closest point computation. In this work a statistical method based on the distance ...

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    mail.aol.com

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  9. Worley noise - Wikipedia

    en.wikipedia.org/wiki/Worley_noise

    The algorithm chooses random points in space (2- or 3-dimensional) and then for every location in space takes the distances F n to the nth-closest point (e.g. the second-closest point) and uses combinations of those to control color information (note that F n+1 > F n). More precisely: Randomly distribute feature points in space organized as ...