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Figma is a collaborative web application for interface design, with additional offline features enabled by desktop applications for macOS and Windows. The feature set of Figma focuses on user interface and user experience design, with an emphasis on real-time collaboration , [ 2 ] utilising a variety of vector graphics editor and prototyping tools.
Dylan Field (born 1992) is an American technology executive and co-founder of Figma, a web-based vector graphics editing software company. Field founded Figma in 2012 with Evan Wallace, who he had met while the two were computer science students at Brown University.
Adobe announced a $20 billion acquisition of Figma, an Adobe XD competitor, in September 2022, [74] its largest to date. [75] Regulatory scrutiny from the US and European Union began shortly after due to concerns that Adobe, already a major player in the design software market with XD, would have too much control if it also owned Figma.
Game Maker's Toolkit (GMTK) is a video game analysis video series created by British journalist Mark Brown. Beginning in 2014, the series examines video game design and aims to encourage developers to improve their craft. It is hosted on YouTube and funded via Patreon. Additional topics include game accessibility and level design.
In his junior year at Brown, Finzer worked with future Figma founder Dylan Field to create CourseKick, a socially-oriented search engine for university course registration. [8] Just two weeks after the site launched, 20% of undergraduates had registered. [9] While at Brown, Finzer interned at Wikimedia Foundation, Google Cloud Platform, and ...
The university’s website states that 97% of the undergraduate class of 2022 were employed or pursuing further education one year after graduation. Of those employed, 87% landed jobs in their ...
Good Smile Company, Inc. (株式会社グッドスマイルカンパニー, Kabushiki-gaisha Guddo-sumairu-kanpanī, also known as GSC or Good Smile) is a Japanese manufacturer of hobby products such as the Nendoroid and figma product lines, as well as scale figures. In addition to production and manufacturing, its business includes design ...
A person working on a circuit board at a Re:publica makerspace. The maker culture is a contemporary subculture representing a technology-based extension of DIY culture [1] that intersects with hardware-oriented parts of hacker culture and revels in the creation of new devices as well as tinkering with existing ones.