Search results
Results from the WOW.Com Content Network
The single fixed-screen mode used in first-generation (128k and 512k) Apple Mac computers, launched in 1984, with a monochrome 9" CRT integrated into the body of the computer. Used to display one of the first mass-market full-time GUIs, and one of the earliest non-interlaced default displays with more than 256 lines of vertical resolution.
This chart shows the most common display resolutions, with the color of each resolution type indicating the display ratio (e.g., red indicates a 4:3 ratio).
The graphics display resolution is also known as the display mode or the video mode, although these terms usually include further specifications such as the image refresh rate and the color depth. The resolution itself only indicates the number of distinct pixels that can be displayed on a screen, which affects the sharpness and clarity of the ...
VESA (/ ˈ v iː s ə /), formally known as Video Electronics Standards Association, is an American technical standards organization for computer display standards. The organization was incorporated in California in July 1989 [1] and has its office in San Jose. [1] [2] It claims a membership of over 300 companies. [3]
Computer hardware and software standards are technical standards instituted for compatibility and interoperability between software, systems, platforms and devices. Hardware [ edit ]
Full mode horizontally stretches the 4:3 video evenly across the entire width of the screen. This is the proper mode to display anamorphic video. If used for standard aspect ratio video, everything on the screen will appear wider than normal. Contrast this with anamorphic video displayed without processing on a 4:3 display, in which people on ...
Fullscreen may refer to: . Fullscreen (aspect ratio), an aspect ratio of 4:3 (as opposed to widescreen (>1.37:1)) Full screen, in computing, a display which covers the full screen without the operating system's typical window-framing interface
ISO 13406-2 is an ISO standard, with the full title "Ergonomic requirements for work with visual displays based on flat panels -- Part 2: Ergonomic requirements for flat panel displays". It is best known to end consumers for defining a series of flat-panel display "classes" with different numbers of permitted defects (or " dead pixels ").