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Mugen (stylized as M.U.G.E.N) is a freeware 2D fighting game engine designed by Elecbyte. [1] Content is created by the community, and thousands of fighters, both original and from popular fiction, have been created. It is written in C and originally used the Allegro library. The latest versions of the engine use the SDL library.
Project X Zone [b] (pronounced as "Project Cross Zone") is a crossover tactical role-playing video game for the Nintendo 3DS developed by Monolith Soft [5] with assistance from Capcom and Red Entertainment and published by Namco Bandai Games.
Street Fighter II Turbo, Street Fighter II – Hyper Fighting (PlayStation 2 – part of Capcom Classics Collection Vol. 1) Street Fighter II: Hyper Fighting (Sega Saturn – part of Capcom Generation Vol. 5: Fighters, Japanese release) Street Fighter II: Hyper Fighting (Xbox 360 – downloadable through Xbox Live Arcade, Released August 2, 2006)
Early Street Fighter II sketches and notes suggest that Guile was developed specifically to appeal to American fans. [3] In an interview with Game On!, Capcom Research and Design head Noritaka Funamizu stated that of the more popular characters in the series with western audiences, Guile was most likely considered the game's main character. [4]
Super Street Fighter II Turbo (1994) Street Fighter Alpha: Street Fighter Alpha: Warriors' Dreams (1995) Street Fighter Alpha 2 (1996) Street Fighter Alpha 3 (1998) Street Fighter III: Street Fighter III: New Generation (1997) Street Fighter III: 2nd Impact - Giant Attack (1997) Street Fighter III: 3rd Strike - Fight for the Future (1999)
Dead or Alive 4 [a] is a 2005 fighting game developed by Team Ninja and published by Tecmo for the Xbox 360.It is the fourth main entry in the Dead or Alive fighting series following Dead or Alive 3 (2001), and the last before Tecmo' merger with Koei into Koei Tecmo in 2009.
Super Gem Fighter Mini Mix, also released as Pocket Fighter (Japanese: ポケットファイター), is a 1997 fighting game developed and published by Capcom for arcades. The game uses the same super deformed character designs previously used in Super Puzzle Fighter II Turbo , a puzzle game by Capcom. [ 3 ]
The popularity of Street Fighter II led it to be released for home game consoles and becoming the defining template for fighting games. [6] [87] SNK released Fatal Fury shortly after Street Fighter II in 1991. It was designed by Takashi Nishiyama, the creator of the original Street Fighter, which it was envisioned as a spiritual successor to. [96]