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  2. .io - Wikipedia

    en.wikipedia.org/wiki/.io

    In computer science, "IO" or "I/O" is commonly used as an abbreviation for input/output, which makes the .io domain desirable for services that want to be associated with technology. .io domains are often used for open source projects, application programming interfaces ("APIs"), startup companies, browser games, and other online services.

  3. List of video game websites - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_websites

    This is a list of video gaming-related websites. A video game is an electronic game that involves human interaction with a user interface to generate visual feedback on a video device such as a TV screen or computer monitor.

  4. List of social gaming networks - Wikipedia

    en.wikipedia.org/wiki/List_of_social_gaming_networks

    This is a list of major social gaming networks. The list is not exhaustive and is limited to notable, well-known services. Name Platforms Date launched

  5. List of Internet top-level domains - Wikipedia

    en.wikipedia.org/wiki/List_of_Internet_top-level...

    This list of Internet top-level domains (TLD) contains top-level domains, which are those domains in the DNS root zone of the Domain Name System of the Internet. A list of the top-level domains by the Internet Assigned Numbers Authority (IANA) is maintained at the Root Zone Database. [ 1 ]

  6. Social network game - Wikipedia

    en.wikipedia.org/wiki/Social_network_game

    Social network games frequently monetize based on virtual good transactions, but other games are emerging that utilize newer economic models. An example of is Empire Avenue , a virtual stock exchange where players buy and sell shares of each other's social network worth.

  7. Browser game - Wikipedia

    en.wikipedia.org/wiki/Browser_game

    The .io domain, which was first used in 2015 by Agar.io, has become a popular domain attached to browser games, because of its short length, the ease of acquiring the domain, and the association with programming because "io" can also stand for input/output. [34]

  8. Video game livestreaming - Wikipedia

    en.wikipedia.org/wiki/Video_game_livestreaming

    Research indicates that livestreaming can effectively stimulate both gaming and spending among viewers. A study has shown that watching esports events provides viewers with a sense of escapism, social interaction, and enjoyment, which can lead to increased gaming activity and higher expenditure on in-game purchases. [13]

  9. Social media - Wikipedia

    en.wikipedia.org/wiki/Social_media

    Social media allows for mass cultural exchange and intercultural communication, despite different ways of communicating in various cultures. [226] Social media has affected the way youth communicate, by introducing new forms of language. [227] Novel acronyms save time, as illustrated by "LOL", which is the ubiquitous shortcut for "laugh out loud".