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  2. Project Euler - Wikipedia

    en.wikipedia.org/wiki/Project_Euler

    It is a 5% rated problem, indicating it is one of the easiest on the site. The initial approach a beginner can come up with is a bruteforce attempt. Given the upper bound of 1000 in this case, a bruteforce is easily achievable for most current home computers. A Python code that solves it is presented below.

  3. Python (programming language) - Wikipedia

    en.wikipedia.org/wiki/Python_(programming_language)

    Python is a high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. [33] Python is dynamically type-checked and garbage-collected. It supports multiple programming paradigms, including structured (particularly procedural), object-oriented and functional ...

  4. The magazine said that the book was not easy to read, but that it would expose experienced programmers to both old and new topics. [ 8 ] A review of SICP as an undergraduate textbook by Philip Wadler noted the weaknesses of the Scheme language as an introductory language for a computer science course. [ 9 ]

  5. Sudoku solving algorithms - Wikipedia

    en.wikipedia.org/wiki/Sudoku_solving_algorithms

    A Sudoku starts with some cells containing numbers (clues), and the goal is to solve the remaining cells. Proper Sudokus have one solution. [1] Players and investigators use a wide range of computer algorithms to solve Sudokus, study their properties, and make new puzzles, including Sudokus with interesting symmetries and other properties.

  6. Core Python Programming - Wikipedia

    en.wikipedia.org/wiki/Core_Python_Programming

    Core Python Programming is a textbook on the Python programming language, written by Wesley J. Chun. The first edition of the book was released on December 14, 2000. [1] The second edition was released several years later on September 18, 2006. [2] Core Python Programming is mainly targeted at higher education students and IT professionals. [3]

  7. Grover's algorithm - Wikipedia

    en.wikipedia.org/wiki/Grover's_algorithm

    In quantum computing, Grover's algorithm, also known as the quantum search algorithm, is a quantum algorithm for unstructured search that finds with high probability the unique input to a black box function that produces a particular output value, using just () evaluations of the function, where is the size of the function's domain.

  8. CS50 - Wikipedia

    en.wikipedia.org/wiki/CS50

    CS32 (Computational Thinking and Problem Solving), taught by Michael D. Smith, [29] is an alternative to CS50 but does not have a free online version. [30] The next course in sequence after CS32 or CS50 is CS51: Abstraction and Design in Computation, instructed by Stuart M. Shieber with Brian Yu as co-instructor. [31]

  9. Learning with errors - Wikipedia

    en.wikipedia.org/wiki/Learning_with_errors

    Intuitively, if we have a procedure for the search problem, the decision version can be solved easily: just feed the input samples for the decision problem to the solver for the search problem. Denote the given samples by { ( a i , b i ) } ⊂ Z q n × T {\displaystyle \{(\mathbf {a} _{i},\mathbf {b} _{i})\}\subset \mathbb {Z} _{q}^{n}\times ...

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