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  2. CrazyTalk - Wikipedia

    en.wikipedia.org/wiki/CrazyTalk

    CrazyTalk is Reallusion's brand name for its 2D animation software. The product series includes CrazyTalk, a 2D facial animation software tool, and CrazyTalk Animator, a face and body 2D animation suite. CrazyTalk is a real-time, 2D animation and rendering software developed and marketed by Reallusion, which is mainly used to make 2D animated ...

  3. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    More advanced languages allow decision-making, event handling, and parallel and sequential actions. The Face Modeling Language (FML) is an XML-based language for describing face animation. [5] FML supports MPEG-4 Face Animation Parameters (FAPS), decision-making and dynamic event handling, and typical programming constructs such as loops.

  4. Zach Hadel - Wikipedia

    en.wikipedia.org/wiki/Zach_Hadel

    Zach Hadel (/ ˈ h eɪ d ə l / HAY-dəl; [4]), known by his pseudonym psychicpebbles, is an American YouTuber, animator, writer, director, and voice actor.He and Michael Cusack are the co-creators and co-stars of the Adult Swim animated series Smiling Friends.

  5. Adobe Character Animator - Wikipedia

    en.wikipedia.org/wiki/Adobe_Character_Animator

    Adobe Character Animator is a desktop application software product that combines real-time live motion-capture with a multi-track recording system to control layered 2D puppets based on an illustration drawn in Photoshop or Illustrator.

  6. Live2D - Wikipedia

    en.wikipedia.org/wiki/Live2D

    However, Live2D is an animation technique, not the software used to create Live2D animation. There are other software options used to create Live2D animation, such as Inochi2D or E-mote (which is used in Tokyo School Life). [9] Live2D models consist of layered parts saved as a Photoshop file (.psd format). Layers are separately moved to show ...

  7. Frederic Parke - Wikipedia

    en.wikipedia.org/wiki/Frederic_Parke

    In 1972, in a project partially financed by DARPA, Parke made the first 3D animation of a representation of a human face, his wife's face. This animation used a wireframe geometry overlaid with Gouraud shading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud. [1] [2]

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