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  2. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  3. Bridging (programming) - Wikipedia

    en.wikipedia.org/wiki/Bridging_(programming)

    Similar bridging technologies, often with JavaScript on one side, are common on various platforms. One example is JS bridge for the Android OS written as an example. [13] The term is also sometimes used to describe object-relational mapping systems, which bridge the divide between the SQL database world and modern object programming languages.

  4. Go (programming language) - Wikipedia

    en.wikipedia.org/wiki/Go_(programming_language)

    The Go language has built-in facilities, as well as library support, for writing concurrent programs. The runtime is asynchronous : program execution that performs for example a network read will be suspended until data is available to process, allowing other parts of the program to perform other work.

  5. Comparison of programming languages (string functions)

    en.wikipedia.org/wiki/Comparison_of_programming...

    String functions are used in computer programming languages to manipulate a string or query information about a string (some do both).. Most programming languages that have a string datatype will have some string functions although there may be other low-level ways within each language to handle strings directly.

  6. Type conversion - Wikipedia

    en.wikipedia.org/wiki/Type_conversion

    Existing Eiffel software uses the string classes (such as STRING_8) from the Eiffel libraries, but Eiffel software written for .NET must use the .NET string class (System.String) in many cases, for example when calling .NET methods which expect items of the .NET type to be passed as arguments. So, the conversion of these types back and forth ...

  7. Language binding - Wikipedia

    en.wikipedia.org/wiki/Language_binding

    Binding generally refers to a mapping of one thing to another. In the context of software libraries, bindings are wrapper libraries that bridge two programming languages, so that a library written for one language can be used in another language. [1] Many software libraries are written in system programming languages such as C or C++.

  8. 2,147,483,647 - Wikipedia

    en.wikipedia.org/wiki/2,147,483,647

    Euler ascertained that 2 31 − 1 = 2147483647 is a prime number; and this is the greatest at present known to be such, and, consequently, the last of the above perfect numbers [i.e., 2 30 (2 31 − 1)], which depends upon this, is the greatest perfect number known at present, and probably the greatest that ever will be discovered; for as they ...

  9. String interpolation - Wikipedia

    en.wikipedia.org/wiki/String_interpolation

    In computer programming, string interpolation (or variable interpolation, variable substitution, or variable expansion) is the process of evaluating a string literal containing one or more placeholders, yielding a result in which the placeholders are replaced with their corresponding values.