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Illustration from The Secret of the Golden Flower, a Chinese book of alchemy and meditation.. Psychonautics (from the Ancient Greek ψυχή psychē 'soul, spirit, mind' and ναύτης naútēs 'sailor, navigator') [1] refers both to a methodology for describing and explaining the subjective effects of altered states of consciousness, including those induced by meditation or mind-altering ...
Psychonauts 2 is a single player platform game played in a third-person view. The player controls Razputin "Raz" Aquato, a ten-year-old child runaway of a circus acrobat family, [1] who possesses powerful psychic abilities that allow him to delve into the minds of others. Raz is a new graduate of the Psychonauts, an agency of psychic spies.
The world is populated by G-Men, who watch protagonist Raz suspiciously while using tools incorrectly in an attempt to blend in while looking for someone called the Milkman. Players collect various tools to try to blend in with G-Men holding the same tools to gain access to more parts of the level. [ 2 ]
Psychonauts is a 2005 platform game developed by Double Fine Productions and published by Majesco Entertainment for Microsoft Windows, Xbox and PlayStation 2.. Set in a retro-futuristic version of the 1980s, Psychonauts follows Razputin (Raz), a young boy gifted with psychic abilities, who runs away from a circus to try to sneak into a summer camp for those with similar powers to become a ...
Erik Wolpaw is an American video game writer.He and Chet Faliszek wrote the pioneering video game website Old Man Murray.He subsequently worked for game developers Double Fine Productions and Valve, and is known for his work on video games including Half-Life 2, Psychonauts, Portal, Portal 2 and Half-Life: Alyx.
Forgotten Worlds [a], originally titled Lost Worlds [b], is a 1988 side-scrolling shooter video game developed and published by Capcom for arcades. It is notable for being the first title released by Capcom for their CP System arcade game hardware.
Tim Schafer was born on July 26, 1967, in Sonoma, California, the youngest of five children.His father was a doctor and his mother was a nurse. [5] While studying computer science at UC Berkeley, Schafer became interested in writing, and took inspiration from Kurt Vonnegut, who while a publicist at General Electric wrote short stories in the evenings.
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer , they were looking to see what types of games they could develop with a virtual reality (VR) system, comparing it to the games they had made for the Kinect system earlier.