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  2. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    Resolution 1080 × 1200 per eye 1080 × 1200 per eye 960 × 1080 per eye [citation needed] 1920 × 1200 Display elements 2 [165] 2 1 1 Optical design Fresnel/Traditional (Hybrid) Fresnel/Traditional (Hybrid) Dual aspheric lens Panoramic lens Total resolution 2160×1200 2160×1200 1920×1080 1920×1200 Native display refresh rate 90 Hz 90 Hz

  3. HTC Vive - Wikipedia

    en.wikipedia.org/wiki/HTC_Vive

    It features higher-resolution displays, now at 1440×1600 resolution per-eye (a 78% increase in resolution), along with a second outward-facing camera, a microphone for noise cancellation analysis, and a refreshed design with a more "balanced" form, lighter weight, and a strap with over-ear headphones and a sizing dial (similar to the "Deluxe ...

  4. Valve Index - Wikipedia

    en.wikipedia.org/wiki/Valve_Index

    Two 1440×1600 LCD displays with full RGB per pixel, supporting refresh rates of 80 Hz, 90 Hz, 120 Hz, or 144 Hz. [3] Sound: Integrated headphones, 3.5mm audio jack, built-in dual microphone array [3] Controller input: Valve Index Controllers: Camera: Front-facing 960×960 stereo cameras [3] Connectivity: DisplayPort 1.2, USB 3.0 expansion port ...

  5. Oculus Rift CV1 - Wikipedia

    en.wikipedia.org/wiki/Oculus_Rift_CV1

    Oculus Rift headset's backside, showing its lenses. The CV1 is an improved version of the Crescent Bay Prototype, featuring per-eye displays running at 90 Hz with a higher combined resolution than DK2, 360-degree positional tracking, integrated audio, a vastly increased positional tracking volume, and a heavy focus on consumer ergonomics and aesthetics.

  6. Meta Quest Pro - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_Pro

    It uses LCD quantum dot displays with a per-eye resolution of 1800×1920, viewed through pancake lenses that allow for its enclosure to be 40% thinner in comparison to the Quest 2. Meta stated that the displays supported a wider color gamut than the Quest 2, and had improved contrast via "local dimming".

  7. Meta Quest 3 - Wikipedia

    en.wikipedia.org/wiki/Meta_Quest_3

    The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro.It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.

  8. Quest 2 - Wikipedia

    en.wikipedia.org/wiki/Quest_2

    The dual OLED displays of the first-generation Quest were replaced by a singular, fast-switch LCD panel with a per-eye resolution of 1832×1920, and a refresh rate of up to 120 Hz (an increase from 1440×1600 per-eye at 72 Hz).

  9. Head-mounted display - Wikipedia

    en.wikipedia.org/wiki/Head-mounted_display

    Products released as of 2020 featuring 1920×1080 resolution per eye included the Goovis G2 [18] and Royole Moon. [19] Also available was the Avegant Glyph, [20] which incorporated 720P retinal projection per eye, and the Cinera Prime, [21] which featured 2560×1440 resolution per eye as well as a 66° FOV. The rather large Cinera Prime used ...