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  2. Help:Switch parser function - Wikipedia

    en.wikipedia.org/wiki/Help:Switch_parser_function

    The switch parser function, coded as "#switch", selects the first matching branch in a list of choices, acting as a case statement. Each branch can be a value , an expression ( calculation ), or a template call, [ 1 ] evaluated and compared to match the value of the switch.

  3. Switch statement - Wikipedia

    en.wikipedia.org/wiki/Switch_statement

    Switch expressions are introduced in Java SE 12, 19 March 2019, as a preview feature. Here a whole switch expression can be used to return a value. There is also a new form of case label, case L-> where the right-hand-side is a single expression. This also prevents fall through and requires that cases are exhaustive.

  4. Barton–Nackman trick - Wikipedia

    en.wikipedia.org/wiki/Barton–Nackman_trick

    When a class template like equal_comparable is instantiated, the in-class friend definitions produce nontemplate (and nonmember) functions (operator functions, in this case). At the time the idiom was introduced (1994), the C++ language did not define a partial ordering for overloaded function templates and, as a result, overloading function ...

  5. Duff's device - Wikipedia

    en.wikipedia.org/wiki/Duff's_device

    Duff realized that to handle cases where count is not divisible by eight, the assembly programmer's technique of jumping into the loop body could be implemented by interlacing the structures of a switch statement and a loop, putting the switch's case labels at the points of the loop body that correspond to the remainder of count/8: [1]

  6. Template (C++) - Wikipedia

    en.wikipedia.org/wiki/Template_(C++)

    Templates are a feature of the C++ programming language that allows functions and classes to operate with generic types.This allows a function or class declaration to reference via a generic variable another different class (built-in or newly declared data type) without creating full declaration for each of these different classes.

  7. Curiously recurring template pattern - Wikipedia

    en.wikipedia.org/wiki/Curiously_recurring...

    The curiously recurring template pattern (CRTP) is an idiom, originally in C++, in which a class X derives from a class template instantiation using X itself as a template argument. [1] More generally it is known as F-bound polymorphism , and it is a form of F -bounded quantification .

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  9. Branch table - Wikipedia

    en.wikipedia.org/wiki/Branch_table

    Examples of, and arguments for, Jump Tables via Function Pointer Arrays in C/C++; Example code generated by 'Switch/Case' branch table in C, versus IF/ELSE. Example code generated for array indexing if structure size is divisible by powers of 2 or otherwise. "Arrays of Pointers to Functions" by Nigel Jones