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  2. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  3. Change of basis - Wikipedia

    en.wikipedia.org/wiki/Change_of_basis

    For a change of basis, the formula of the preceding section applies, with the same change-of-basis matrix on both sides of the formula. That is, if M is the square matrix of an endomorphism of V over an "old" basis, and P is a change-of-basis matrix, then the matrix of the endomorphism on the "new" basis is .

  4. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    The axis pointing downward (and to the right) is also meant to point towards the observer, whereas the "middle"-axis is meant to point away from the observer. The red circle is parallel to the horizontal xy-plane and indicates rotation from the x-axis to the y-axis (in both cases). Hence the red arrow passes in front of the z-axis

  5. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Every rotation in three dimensions is defined by its axis (a vector along this axis is unchanged by the rotation), and its angle — the amount of rotation about that axis (Euler rotation theorem). There are several methods to compute the axis and angle from a rotation matrix (see also axis–angle representation ).

  6. Abscissa and ordinate - Wikipedia

    en.wikipedia.org/wiki/Abscissa_and_ordinate

    More technically, the abscissa of a point is the signed measure of its projection on the primary axis. Its absolute value is the distance between the projection and the origin of the axis, and its sign is given by the location on the projection relative to the origin (before: negative; after: positive). Similarly, the ordinate of a point is the ...

  7. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z-axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.

  8. Horizontal coordinate system - Wikipedia

    en.wikipedia.org/wiki/Horizontal_coordinate_system

    The horizontal coordinate system is a celestial coordinate system that uses the observer's local horizon as the fundamental plane to define two angles of a spherical coordinate system: altitude and azimuth. Therefore, the horizontal coordinate system is sometimes called the az/el system, [1] the alt/az system, or the alt-azimuth system, among

  9. Shear mapping - Wikipedia

    en.wikipedia.org/wiki/Shear_mapping

    Horizontal shear of a square into parallelograms with factors ⁡ and ⁡ =. In the plane =, a horizontal shear (or shear parallel to the x-axis) is a function that takes a generic point with coordinates (,) to the point (+,); where m is a fixed parameter, called the shear factor.