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[[Category:Anime and manga templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Anime and manga templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
The character's eye shapes and sizes are sometimes symbolically used to represent the character. For instance, bigger eyes will usually symbolize beauty, innocence, or purity, while smaller, more narrow eyes typically represent coldness and/or evil. Completely blackened eyes (shadowed) indicates a vengeful personality or underlying deep anger.
The show's animation and aesthetics are extremely similar to that of anime and video games, with plenty of references for both. The cartoon is actually partially outsourced to Japanese and Korean artists, with the title sequence produced by the co-founder of Studio Trigger , Hiroyuki Imaishi , and its animation produced in South Korea by ...
Tōkidenshō Angel Eyes (Japanese: 闘姫伝承 ANGEL EYES, roughly translating into “Legend of the Fighting Princess”) [1] is a 1996 fighting video game produced by Tecmo. It is a two-dimensional game featuring an all-female cast of characters, although their art styles consist of a mix of both pre-rendered 3D models and traditional 2D ...
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Big Eyes, Small Mouth (BESM) is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga.The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths.
Vivienne Medrano (born October 28, 1992), [3] also known by her online alias VivziePop, is an American YouTuber, animator, writer, director, producer, and voice actress.She is best known as the creator of the musical television series Hazbin Hotel and Helluva Boss.