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Online asynchronous learning began with schools' and universities' substantial investment in computer technology in the early 1980s. With seminal applications such as Seymour Papert's Logo programming language, students were able to learn at their own pace, free from the synchronous constraints of a classroom lecture. [ 5 ]
Online learning, or virtual classes offered over the internet, is contrasted with traditional courses taken in a brick-and-mortar school building. It is a development in distance education that expanded in the 1990s with the spread of the commercial Internet and the World Wide Web .
An online dictionary is a dictionary that is accessible via the Internet through a web browser. They can be made available in a number of ways: free, free with a paid subscription for extended or more professional content, or a paid-only service.
Asynchronous learning, an educational method in which the teacher and student are separated in time; Asynchronous motor, a type of electric motor; Asynchronous multiplayer, a form of multiplayer gameplay in video games; Asynchronous muscles, muscles in which there is no one-to-one relationship between stimulation and contraction
Though the search engines may be accessed for free, indexed images themselves may be under restricted license. Google Books [3] - Searchable archive of magazines and books (some full-text, including photograph captions and references to photographs from related articles and content).
Deutsches Rechtswörterbuch (Dictionary of Historical German Legal Terms) Lists of dictionaries cover general and specialized dictionaries, collections of words in one or more specific languages, and collections of terms in specialist fields. They are organized by language, specialty and other properties.
Asynchronous conferencing or asynchronous computer-mediated communication (asynchronous CMC) is the formal term used in science, in particular in computer-mediated communication, collaboration and learning, to describe technologies where there is a delay in interaction between contributors. [1]
Asynchrony, in computer programming, refers to the occurrence of events independent of the main program flow and ways to deal with such events. These may be "outside" events such as the arrival of signals, or actions instigated by a program that take place concurrently with program execution, without the program hanging to wait for results. [1]