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Flux (also known as FLUX.1) is a text-to-image model developed by Black Forest Labs, based in Freiburg im Breisgau, Germany. Black Forest Labs were founded by former employees of Stability AI . As with other text-to-image models, Flux generates images from natural language descriptions, called prompts .
Critical Role: Call of the Netherdeep is an adventure module with themes of heroism, underwater horror and fantasy. It is set in the Exandria campaign setting and designed for the 5th edition of the Dungeons & Dragons role-playing game.
A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session. Character sheets can be found in use in both traditional and live-action role-playing games.
fpdoc (Free Pascal Documentation Generator) Sebastian Guenther and Free Pascal Core Text (Object)Pascal/Delphi FPC tier 1 targets 2005 3.2.2 GPL reusable parts are GPL with static linking exception Haddock: Simon Marlow: Text Haskell Any 2002 2.15.0 (2014) BSD HeaderDoc: Apple Inc. Text
In a review of Xanathar's Guide to Everything in Black Gate, Howard Andrew Jones said "It's a great 5E book, maybe even an essential one. Giving it 4.5 out of 5 isn't quite fair to all the excellence within. Maybe 9.5 out of 10 would give you a better sense of its value.
Edit as needed. Remove the parts you don't want. Keep only tables for example. Then export to MediaWiki. Tables can be further edited in LibreOffice Calc. See: Commons:Convert tables and charts to wiki code or image files. And: Help:Table and the section on spreadsheets and the Visual Editor.
A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a ( unitless ) integer or, in some cases, a set of dice .
All of these plot hooks, role-playing cues and environmental prompts were overwhelming—stifling, even. [...] The content of Out of the Abyss’s first chapter was enticing, but the mass of it was paralyzing. My players couldn’t discern an entry point of the several dozen provided. We didn’t pick it back up". [5]