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In object-oriented programming, the iterator pattern is a design pattern in which an iterator is used to traverse a container and access the container's elements. The iterator pattern decouples algorithms from containers; in some cases, algorithms are necessarily container-specific and thus cannot be decoupled.
java.util.Collection class and interface hierarchy Java's java.util.Map class and interface hierarchy. The Java collections framework is a set of classes and interfaces that implement commonly reusable collection data structures. [1] Although referred to as a framework, it works in a manner of a library. The collections framework provides both ...
For unordered access as defined in the java.util.Map interface, the java.util.concurrent.ConcurrentHashMap implements java.util.concurrent.ConcurrentMap. [2] The mechanism is a hash access to a hash table with lists of entries, each entry holding a key, a value, the hash, and a next reference.
For example, the iterator method is supposed to return an Iterator object, and the pull-one method is supposed to produce and return the next value if possible, or return the sentinel value IterationEnd if no more values could be produced. The following example shows an equivalent iteration over a collection using explicit iterators:
To invoke a method in an object, the object reference and method name are given, together with any arguments. Interfaces An interface provides a definition of the signature of a set of methods without specifying their implementation. An object will provide a particular interface if its class contains code that implement the method of that ...
The class defines the data format or type (including member variables and their types) and available procedures (class methods or member functions) for a given type or class of object. Objects are created by calling a special type of method in the class known as a constructor. Classes may inherit from other classes, so they are arranged in a ...
Class X extends class Y to add functionality, either by adding fields or methods to class Y, or by overriding methods of class Y. An interface Z extends one or more interfaces by adding methods. Class X is said to be a subclass of class Y; Interface Z is said to be a subinterface of the interfaces it extends.
In Java, the signature of a method or a class contains its name and the types of its method arguments and return value, where applicable. The format of signatures is documented, as the language, compiler, and .class file format were all designed together (and had object-orientation and universal interoperability in mind from the start).