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  2. Wason selection task - Wikipedia

    en.wikipedia.org/wiki/Wason_selection_task

    The Wason selection task (or four-card problem) is a logic puzzle devised by Peter Cathcart Wason in 1966. [ 1 ] [ 2 ] [ 3 ] It is one of the most famous tasks in the study of deductive reasoning . [ 4 ]

  3. Kent Mathematics Project - Wikipedia

    en.wikipedia.org/wiki/Kent_Mathematics_Project

    Front cover of K.M.P. Test Book level 1. The Kent Mathematics Project (K.M.P.) was an educational system for teaching mathematics to 9-16 year olds. The system comprised task worksheets, booklets, audio compact cassettes and tests.

  4. Krypto (game) - Wikipedia

    en.wikipedia.org/wiki/Krypto_(game)

    A spread of Krypto cards: players must find a way to calculate 12 using the numbers 5, 19, 8, 3 and 6. Krypto is a card game designed by Daniel Yovich in 1963 and published by Parker Brothers and MPH Games Co. [1] It is a mathematical game that promotes proficiency with basic arithmetic operations.

  5. 24 (puzzle) - Wikipedia

    en.wikipedia.org/wiki/24_(puzzle)

    The original version of 24 is played with an ordinary deck of playing cards with all the face cards removed. The aces are taken to have the value 1 and the basic game proceeds by having 4 cards dealt and the first player that can achieve the number 24 exactly using only allowed operations (addition, subtraction, multiplication, division, and parentheses) wins the hand.

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  7. Exercise (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Exercise_(mathematics)

    According to Lev Vygotsky, appropriate exercises lie in a zone where students can complete the task with guidance. In primary school students start with single digit arithmetic exercises. Later most exercises involve at least two digits. A common exercise in elementary algebra calls for factorization of polynomials.

  8. Block design test - Wikipedia

    en.wikipedia.org/wiki/Block_design_test

    Figure from The Block-Design tests by Kohs (1920) showing, in grayscale, an example of his block test. [1]David Wechsler adapted a block design subtest for his Wechsler-Bellevue test, the predecessor of his WAIS (Wechsler Adult Intelligence Scale), from the Kohs block design test developed in 1920 at Stanford University by Samuel Calmin Kohs.

  9. Mathematical puzzle - Wikipedia

    en.wikipedia.org/wiki/Mathematical_puzzle

    Mathematical puzzles are sometimes used to motivate students in teaching elementary school math problem solving techniques. [1] Creative thinking – or " thinking outside the box " – often helps to find the solution.

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